Well I've always said dojo and dome both have their pros and cons, and I'd meditate on it. ^^
I'm now sure dojo is the way to go for those mods if we want them to be competitive. No crutch, no help, no easy save, only the player's skills to get him out of tricky situations. And if he can't get out of it, it means he dun goofed pretty hard in the first place and deserves the punition.
What stands out in people's posts is that dome is fun, and dojo is harsh. I chose harsh over fun eriday ; because harsh is what is going to make the competition actually fun, meaningful and enjoyable for the better players.
You were the one telling me that we shouldn't care about beginners and shouldn't level the mod down to suit lower standards when talking about the point system, but it also applies to that situation as well. We shouldn't water down the competitive aspect of the mod with a dome because some people fly out of the dojo, it's their job to adapt.
Originally Posted by
William
I agree, but it's different in LG. In LG, one small touch..and you're going sky high. Gravity is just too low, even if you play very carefully imo. So better use the dome than a dojo. A very large dojo is almost useless anyway here.
I can't propose a dojo for 2 mods and a dome on the 3rd one, it's inconsistent and goes against the "federative" point of the org imo. And I don't want it ^^
And I disagree that Gravity is "too low", if someone flies away it's not because gravity is too low, it's because he pushed way too hard and didn't adapt properly.
Thing is most people who played wushu back in the days are used to ubber stronk comebacks with knee(s), or extending elbows+wrist (the kind of comebacks that suit heavy gravity) because, without limitation in space, they all took the habit to have matchs where you fight for 250 frames and comeback for 500 frames on huge distances. It's not good fighting/striking if you fight for 1/3 of the fight, it was closer from a jousting mod in which players have to launch themselves than actual fighting ; and as fun as it was back then, there are far more interesting things to experience and discover in a low gravity striking mod in which you're required to be somewhat subtle.
Striking_LG isn't wushu and therefor doesn't have to feel the same, it's strongly inspired because it shares gravity and turnframes, but it's not wushu. Low gravity should be a challenge and the dome removes that challenge.
Last edited by deprav; Aug 11, 2015 at 03:40 PM.