Powerups;
Invulnerability - Cannot crash/wipeout, even if you smack into a wall at the highest attainable speed in the game.
Matrix - The whole game slows down to about half the normal speed, giving you some extra reflex time to set up big jumps and trick combos. (Basically slow-mo)
Wings - Gives you a big forward boost when you're in the air (perhaps we could have a powerup like that at the beginning of a track with a fudge enormous jump)
Powerdowns (things you would want to avoid);
Deep Freeze - The track turns icy and you can't get any traction. Extremely slippery and hard to balance on.
Big Rig - Your acceleration/max speed abilities stay the same, but turning and decelerating both become much, much harder.
Vertigo - Makes the track on the edge of the screen bend up, giving you a warped view of the course. The only unchanged portion would be a small bar in the middle, and the curve would gradually get steeper as it moved out from the center of the screen.
Blackout - The track gets much, much darker, making it hard to see.
Gale - Storm winds arise! You're gradually tossed from side to side by the fierce wind, forcing you to recenter your course repeatedly until the effect ends.
Track Implementations;
Speed Strip - Ye good olde acceleration strip. For some reason or another you get a boost of speed going over one of these, whether it's a on a straightaway or the entrance to a big jump. Featured in a crapton of racing games, sure everyone's familiar with it.
Slow Strip - The opposite of the Speed Strip! Avoid these or you'll get bogged down considerably and your momentum will break.
Will maybe get more ideas later.
Last edited by Ragdollmaster; Sep 5, 2009 at 03:46 AM.