oyyy whadda nice thread. i can spread my poor and useless understanding of wushu here ?? ok=3
as u all know im realy not the best player, but if there is one thing im good at , its floating airtime and maybe unconventional comebacks ... mostly. also most things i try to aply in my games are allready said (mostly by rcturtle) f/e the spin thing. at the beginnig i used also the total directions (extend one pec contract the other, same with hips and glutes) but that leaves no space for more to come, also if u do this while comebacking, all the spin will be gone by when u reach the oponent.
else what i can say is, that im not realy a fan of the crabstance comeback because it needs so long for setting it up. instead i try to adapt to the most likely outcome of the contact and planing the chase allready ( as in "go with the flow"). this makes me end up doing all sorts of combacks except the crab, but then again leaves me vurnurable pretty often but capable of chaseing pretty fast after contact is over.
i started the whole wushu thing with wushu fixed, wich made me learn the hard way not to contract or extend legs or arms to the max :3 and im pretty much stuck with that playstyle eversince. means i rather choose the slower spin, the slower comeback or the not so hard hit for beeing able to go on afterwards. also i somehow choose to do more "realistic" movements because for the fun of it. doing this for such a long time gave me some little ideas for certain situations like for example if it comes to a snapkick, i almost allways relax the ankle, wich makes it 99% of the times faster. and if there is movetime left, i even bend the whole weight of tori into it as far as possible. ikr that a good (and stylish) gameplay depends much on the change of hold and lax, but i choose the lax more often because it makes for quick and easy turns (not spins). the floating again. if airborn, i also mostly relax all when im traveling towards oponent for then i can line up as good as possible for whatever might be coming my way. then i try to stay out of reach of hands and feet and be waiting for a hole, close to oponent. but i guess that shows often what i am planing to do...
ok and here is a new thing i resently started to count in in my gameplay. the difference between the extreme position of a joint and the hold state wich makes for a nice bounce if applied right. u can see this when u change from a complex overall jointstate to hold all while stable on the ground. its not that ther come uber moves out of it, but the fine adjustment when u finished doing the planed move does funny things wich can add up for good.
again i know well that im not amongst the best wushuers, but when im in the mindstate of flow(pun totaly intended :3 ) there is no stopping me =P
funny fact about my playstyle: i lose to whitebelts but i was allways able to give Begotten a good challenge. he once said that with my apearence in wushu comunity he felt that the gameplay of wushu changed.
Last edited by Pliskien; Dec 30, 2013 at 07:30 PM.