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figure is already rigged ^_^ the point here is not animation, its rigging SETTING UP FOR ANIMATION

edit: also, for everyone, drago is the new leader. he took nasukes position

Here's what I did. It's a spider. It took four joints per leg and two per jaw, which gives a total of 18 joints on the left, and 18 simetrical joints on the right. Is this ok?
EDIT: HOLISHIT. sorry. I'm ilasaigues using my shop alt and i forgot to log out
Attached Images
spider.JPG (48.1 KB, 19 views)
Last edited by BoomTextures; Jul 15, 2010 at 09:57 AM.
thanx. do you need a pic of the final render or is this ok?
[RAID] | [T3AL] | [FLG]
I won't be active in-forums or in-game until 4.0 comes out.
well, i think drago would like a final render. more to show that your rigging worked, so pose it

cus anybody could put bones on without rigging it right :P

try to make the pose as different as possible from the neutral pose hes in now

Here's the render. Changing the position was the easy part. Rendering the hair... that's another story
Attached Images
spider.JPG (73.7 KB, 21 views)
[RAID] | [T3AL] | [FLG]
I won't be active in-forums or in-game until 4.0 comes out.
Originally Posted by deridor View Post
figure is already rigged ^_^ the point here is not animation, its rigging SETTING UP FOR ANIMATION

wrong.

Figure isn't rigged. Only polygon objects in a hierarchy. Not even connected.
http://i30.tinypic.com/348q4v7.jpg

I connected everything to one polygon object and worked with Character joints/weighting etc.
http://i26.tinypic.com/4kxyfq.jpg
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