ground pushes such as the one you did with the left leg at 393 dont really work if youre already extending the knee before the foot hit the ground, because -30 is retarded. in the end it looked clunky and as if your tori was having a hard time extending the knee
everything else seems fine, good job transferring all your momentum from the torso to the legs at 250
Alright, I ended up not doing a skeet because idk.
I felt like this ending was somewhat less generic and is different from what I normally do.
Still pretty bad though
the thing that amazed me the most wass probably how close you got to uke without suffering major bruises
awesome dms aswell, really liked the wrist ground dm
really fast dms, liked how you did dms in very different places of ukes body at practically the same time
the neck needs to die though. find a way
*lol trying to get cnc and wondering if I should cnc this or not*
*cncs anyway*
Opener was nice and fluid, but your trannysition into a nuthug launch was pretty standard and expected. Your arms were pretty stiff too but I guess that was necessary to keep the position you wanted. wish that could have been avoided. Kick to the wrist didn't dm anything so I liked it.
Decap was utterly flawless, beautiful. How much effort did you put into it?
Have a great day, thanks for looking at this post I guess.
cnc is an endangered resource