Maybe we can sort this out
Hi
80J4N
-If CHALLENGER wins 2/3 against MOD MASTER you proceed - considered a win.
-If CHALLENGER wins 1/3 against MOD MASTER you proceed - incur -ve points penalty.
-If CHALLENGER manages to gain 10+ points during 3 fights (vs MOD MASTER), CHALLENGER gets a random bonus/card that CHALLENGER can use during event. CHALLENGER can use it as a progress aid, or sell it for an extra prize bonus (gamble).
-If MOD MASTER manages to get 6+ points during 3 fights (vs CHALLENGER), CHALLENGER will get a random penalty card that will have negative effects on CHALLENGER's progress.
CHALLENGERS are fighting MOD MASTER on each special level (1-6) -
following a path//story.
If CHALLENGER loses MOD MASTER fights (0/3,1/3) CHALLENGER loses points.
Levels:
1st -ve 0 points from total
2nd -ve 1 points from total
3rd -ve 2 points from total
4th -ve 3 points from total
5th -ve 0 points from total
6th -ve 6 points from total
If CHALLENGER wins MOD MASTER fights (3/3) CHALLENGER gains points.
Levels:
1st +ve 1 points to total
2nd +ve 2 points to total
3rd +ve 3 points to total
4th +ve 4 points to total
5th +ve 5 points to total
6th +ve 6 points to total
"These cards have some immediate or permanent effects.
For example:
Permanent bonus card could have effect: ''Gain 1 additional point for each match you win''
and that card can be in CHALLENGER'S possession till the end of the event, giving CHALLENGER that bonus, or able to sell card for, lets say, full Ivory, or something like that...
While immediate effect penalty card can be something like this:
''Give 2 points from your points pool to any other CHALLENGER. Discard this card''.
Permanent penalty cards can be 'given' to other CHALLENGERS by challenging another CHALLENGER to a duel. Basically, if a CHALLENGER wants to get rid of the penalty, and hinder the progress of another CHALLENGER, they duel with the intention to transfer that 'cursed' card to the other's possession. If they win the fight, that penalty card goes into the other's possession and they can't trade it (until end of game). But, if you lose that fight, the cards stays in your possession (you can't trade it anymore) and you also lose points by this formula:
(Point Pool) - (sum of points your opponent scored during a duel in all 3 fights)
And, that's basically the whole event. It looks simple, but as the fighting progress it can get really interesting because these bonus and penalty cards.
Event can be played as Clan Event, so clans apply and any of their members can play these fights (so, they can choose their best players according to mods). I guess, more that 10 clans would be too much to track, so 10 spots or less."
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Originally Posted by
TimmyboyG
Fl0w tokens when you get x amount of points (500+)
x amount of tokens is a prize.
That's what we discussed in the [Monk] Events thread.
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Originally Posted by
Smogard49
Would it not be better to host this as a miniseries as ex, lets say 7 hotseat tournaments, one each day of the week for about 1.5-2h, where the players may collect points in a given way and then hold a playoff at the end for the top 8/4?
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Originally Posted by 80J4N
Event can be played as Clan Event, so clans apply and any of their members can play these fights (so, they can choose their best players according to mods). I guess, more that 10 clans would be too much to track, so 10 spots or less.
Toribash point system -> Event points
Mods: Striking, clan specific
15k = +1 event point -> regular mods (e.g. aikido, tk, judo)
5k = +1 event point -> striking mods (e.g. ? ? ?)
DQ = -3 event points
Decap = +5 event points
We could make this with the
aim to bring specialist clans/all clans.
Aikido//Wushu//Striking//rkmma//tk//
clan specific mods//etc // pertain to basic Toriphysics/Uke,Tori models
Levels 1 - 6
3 rounds per boss level
6 bosses//2-3 clan leaders//2-4 fl0w members
Levels 1 - 6 (KEY)
a/b/c/d/e = Steps between Dojos (1,3,5) // This is where negative effects/cards come into play.
1//... = Boss (6)
...1/2/3 = Boss rounds (3)
Layout
a/b/c
1//1/2/3 (Clan leader, specific mod)
a (striking mod)
2//1/2/3 (fl0w member, striking mod)
a/b/c
3//1/2/3 (Clan leader, specific mod)
a (striking mod)
4//1/2/3 (fl0w member, striking mod)
a/b/c
5//1/2/3 (Clan leader, specific mod)
a/b/c/d/e
6//1/2/3 (fl0w member, striking mod)
"a/b/c/d/e = Steps between Dojos (1,3,5) // This is where negative effects/cards come into play."
Introduce trial//specific to mod, e.g. Relax left shoulder and right wrist/must touch ground with left hand before round is over.
Last edited by Deuteria; Jan 17, 2016 at 11:30 AM.
Reason: <24 hour edit/bump