people will buy ANYTHING, if they are aware of the product and have it infront of them on the shelf. this is LAW, literally.
also, vast majority of people are more likely to spend small amount of cash on low quality shit, as small transactions feel insignificant, and it's frequency depends only on ease of payment methods.
economics have nothing to do here. you can speak on economics for critical products or B2B relationships, and only on market as a whole.
entertainment industry, aswell as huge amount of products that are not critical are all about marketing, and marketing only.
the only thing this policy will do is to encourage modders to produce "cheap shit".
for example, due to greenlight and early access, we are getting fuckton of indie crap games, low quality, but cheap. and less and less any decent indie games, as it's way better practice in terms of time/effort/payback efficency to create junk and sell it for cheap, and then create another junk, than to create a quality product even with correct pricing, as it will sells worse, and in the end you will earn less than that 1 usd piece of crap everyone bought. digital industry, compared to traditional one have infinite suppy of product, since once product is created it can be multiplied to as much as needed to the infinity. so this shit is very different.
we will get the same picture with mods now, except it's impacting modding scene as whole, due to reasons i mentioned in earlier posts, such as why relising mods anywhere else than workshop is counter-productive for modders, re-read that part, as i cba to re-write it again
Last edited by snake; Apr 24, 2015 at 03:23 PM.