Originally Posted by
5brickbomzh
I don't see Toribash as a competitive game. Mosty because it is too simple and too unrealistic. People would simply get mad trying to improve their moves because the game is in the same time too simple and the psysique of the tori is very unrealistic.
I mean, honestly, if somebody who's into sports and human body movements and forces in those movements, like people in sports, they'd say that the game it's just awful.
Toribash is a casual game and should stay that way.
Tell me how realistic Zergs in Starcraft are and how that totally ruins it, please. I find it hard to understand how a game needs to be realistic in order to be a good game.
In a 500 matchframe replay there are 549755813888000 different outcomes (even if some only differ slightly). That's only counting tori moving isolated. Add in Uke, different match settings and mods, and you'll find out that "simple" is quite relative.
You've got people taking physics degrees that play the game, and quite a few who do tricking in real life that can also take those moves in-game. Sorry for taking this to the ad verecundiam road.
Originally Posted by
5brickbomzh
Moreover, you can't (in toribash) do any considerable elbow, knee strikes and can't even do a proper jab, hook or uppercut. No, seriously, you can't. The punches are like wtf. Because idk, Toribash is really wierd.
The game is already complicated enough without the additional ability to rotate your arms at a 270º angle, which would surely give you more arm mobility but would make the game even less beginner-friendly. Besides, even without that feature there are dozens of players who can jab, hook, uppercut and do "considerable" elbow and knee strikes. At least check the Replays forum or your replay folder. People can even do it in multiplayer.
"The punches are like wtf" for someone without experience, but so is pretty much everything else for that kind of people in Toribash, that's why you have realism replays in the default folder to show you the wide variety of things you can do within this game.
But then again, why does Toribash even have to be realistic? It has been about gore and destruction way before realism kicked in.
Imitating reality is just one of the possibilities, and again, the default folder offers you some of the finest non-realistic replays ever made to make people realize that the game is about
movement with a fine hint of optional, awesome,
gore, and not about realism.
More on topic:
I'm greatly in favor of adding the game to Steam. As it has already been said in the thread, it might increase the community exponentially and that sounds great to me.
If that new influx of players gets some decent cash rolling into Nabi, the game development could even get a lot faster and the game would have the chance to improve at a rate good enough to satisfy a larger community.
Before the player-base augments I don't think it would work as an e-sport though. A big amount of players sounds like a definite must before we can move for events with that magnitude.
I must admit I was quite skeptical about commentators and such in Toribash a while ago though, but Kowla's streams convinced me and I'm sure there are more people able to put out some entertaining shows in here.
Last edited by Oblivion; Sep 7, 2012 at 09:41 PM.