Doesn't the redenning of the body parts show where the majority of the damage is being taken? Also, the bounty messges should be present only if someone clicks on the person. Like how their name shows up when clicked.
These ideas sound extremely dry. Why would he even change that? It's not annoying in any way and doesn't affect shit.
We should discuss all of the suggestions on our frontpage too. See if there's anything we could change.
Yeah the more red it is..the more it has taken damage but that eventually fades away. Something like a statistic in the end of the match, showing where you hit the most or where you got hit the most blabla..and yeah that sounds better.
Well it's a personal opinion I guess..they just don't look suitable.
Anyway, with the talk about toribash being in steam..applying for greenlight and what not. The main problem is that a decent trailer hasn't been done yet. What do you guys think a toribash trailer should contain?Maybe if we compile a decent list..we can send it to a video maker and make it happen!I'll post my ideas for it later.
YouTube
4-Custom Points system.
the force required to score points would be an alterable value, similar to the way dismemberment and fractures are alterable.
so basicly you can set up value of score threashold for all bodyparts, let's say 5k is one point, couped with previous system we can have perfect boxing mod where only hits to head or torso with hands will cause damage, and it would not random, since you had to put enough force into to get points, while touching and random colliding would not count.
this will also allow to make very competative mods like taekwondo similar to real life concept. and lots of new interesting variations, and exclude random score
an alternative for this is trigger system with custom points,
will be really useful for objects.
It can be actually a modding feature with two new trigger actions(trig_action 3 for tori or 4 for uke)
and a new command (trig_point #any value for points)
With this two new features we can mod body points, and add object points on hits.