Ranking
Original Post
Reinstate a Past Ranking System (An Argument for Change)
Please think clearly about what I'm going to say about the ranking system before you just say no.

This ranking system was a cool attempt at making the "better players" have a higher rank but it simply didn't work.

To quote [RAWR]Dargon:

The problem is ELO systems don't work in a game like toribash.

My main argument is that the current ELO system supports the absolute opposite of what Nabi Studios would want to have in an atmosphere to acquire new players. It also casts out enthused players who want to try lots of different things and learn from better more experienced people.


1) The current system rewards those who don't try a variety of mods.

Most high rank people (Read: 1-35) are there because they played the hell out of 1 mod and didn't venture off to try other mods. The point being that it's way easier to go 60 wins 2 losses in a game like jousting with one decent opener against new players and have a super high ELO (proof... well me) than it is to go 20-5 in a slower mod like Wushu.

Playing MORE mods should be what the game encourages; however, if you start playing aikido and only have an ELO of say 1610, when your jousting ELO is 1700, your rank plummets. Thus playing more mods currently is a bad thing.

2) The point system doesn't work and frustrates members.

A good example is what happened to me yesterday. I played brushu, and won a game against [fl0w]Deprav (a highly ranked brushu player), then a game against [Alpha]Logic (the #1 ranked brushu player in toribash), followed by a loss to the ranked 120th player or somewhere in that region. The net result? I actually lost 2 ELO points. I won 2 games, and lost 1, my 2 games were incredibly quality wins, and actually got a WORSE rank.

This just goes to show the math simply isn't working here. If you can beat the absolute best player, a fantastic player, and then lose to a great player, and be worse off when you started... well that's simply counter-intuitive isn't it?


3) The current system discourages playing people who aren't good (the Ambassador argument)

Better players of toribash are really the ambassadors for Nabi studios more than even GameMasters from time to time. They give new people a chance of what could come of them and the beauty of highly skill play. But the current system deterrs amazing people to play those who aren't good because one lost game can make the great player lose a LOAD of ranking. Getting a streak of 5, then losing once, only to have the same or worst ranking as you started is completely disheartening. You should want great players to want to play with not-so-great-ones to really show what your character can look like, what toris can do, and learn from them.

http://forum.toribash.com/tori_ranki...?username=Mojo This is the #1 Ranked player in Toribash. Check out the stats. Notice anything? Outside of JOUSTING and KATANA this player, the player who will represent all of the thousands of thousands of players who some started in 7 years ago as NUMBER ONE has a 1600 ranking in almost every skill mod out there. Has Wushu3, aikido, taekkyon, you name it. 1600 is the starting elo...

4) Our current top ranked leaders aren't role-models (a continuation of the Ambassador argument)

SEVEN of the top TEN players ranked globally in toribash haven't reached 3rd Dan Black Belt. Two of them haven't even reached black belt yet. These members aren't well-known good people in great clans that people aspire to. There are absolutely amazing players in clans like [RAWR] whos rank is near the 2000's meanwhile players you and I have never even heard of are sporting the highest of ranks. Is that really who you want to learn is the "best"? Who would you feel more comfortable being rank 5: TIcux, or "BigClitor" or "BigPrick" (I kid you not, those last 2 are both in the top 10)

5) Promotes rage quitting. It's simple: if you have a 1700 mmr in jousting and someone has a 1590 mmr rating, and they are about to lose to you, they'll lose a shit ton of ranking unless they ragequit. We should be encouraging people to stay the whole match.



TLR Summary

The current system makes unaccomplished players look like heroes to new players, tells people not to play a variety of mods, encourages the play of simple fast mods like judo and jousting over a variety of mods that might take more skill (aikido, aikidobigdojo, lenshu, wushu, taekkyon, judofrac) to name a few, mathematically seems to not work, and discourages the great players who should serve as ambassadors from playing with new players, and RAGE QUITTING.



The Solution? Bring back the QI system!!!

The highest rank people should be the people with the highest QI because that's what actually works in Toribash. Why?

1) Because rage quitting sucks and we should encourage people to stay through the whole match. Rank 15 whoever should want to accept defeat against rank 500,000 white belt honorably because he might be getting closer to Rank 14. Meanwhile, that white belt's DAY WAS MADE beating you.

2) It give quantifiable reason to PLAY TORIBASH. The more you play, the more QI you get, the higher your rank. The old people who have given years and years don't feel like idiots with thumbs up where the sun don't shine because they're rank 3000, and the newer players WANT black belt, 2nd dan, 5th dan, 10th dan, WHATEVER to improve their rank! Isn't a line-up like Tripstone, DJ, TIcux, Nuthug, Kamiko, Dargon a better top 6 than .... Mojo, Kindercat, zaeby, PREY3R, and pedart?

3) It doesn't discourage you from playing any mod you want. Sure, jousting is faster than aikido, and a person who only plays jousting will get QI faster and have a higher rank. But at least if you like jousting, and you decide to play some aikido, you won't completely f over your rank playing it.

4) It encourages coherency AND LEARNING throughout toribash. When you want to get good at a mod, you typically surround yourself with people much better than you (ergo, want to be an aikido player? Play team sambo members. Etc). But you're going to lose a lot doing that. I don't think you should hate yourself from trying to learn a mod because it dropped your rank from 200 to 1700.



And I ALREADY know the major criticism. THIS SYSTEM PROMOTES FARMING!!!

Yes. It does. Having QI determine your rank absolutely promotes farming. But what sounds better of a problem? Farmers farming, and more than likely getting caught because we have ways to catch farmers pretty easily (check out that community ban list!) or having hundreds of people rage quitting to save their rank? Losing rank by the hundreds from trying something new? I think the choice is obvious.


A last point

All of toribash has ever been is playing more toribash. Since you first joined, you probably wanted to wear a color that required you play more games, or get a belt you want, even a custom belt, etc. Make the system reflect what toribash is actually about-> stress-free fun, punishment free, playing. We already have our win-loss ratio publicly posted. If you want to prove your skilled try to increase that. There's no need for this system which 100% DOESN'T work.




To those of you who have read all of that, thank you. I appreciate it. To those of you who didn't, I recommend you do, because you're going to probably make posts that I've already addressed in this argument.
Last edited by Bodhisattva; May 23, 2013 at 03:21 AM.
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Originally Posted by Hxcbbqimo View Post
Now the argument should probably be made that rank should be based on experience, not "skill", because at least one can actually measure experience. That's not say someone who's played 10,000 games is BETTER than a guy who's played 3,000 games. They aren't. There are plenty of iconically great players who aren't custom belts yet.

...So then what is the point of going back to the QI system?
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
I've personally held this opinion for a while but have never exactly been motivated enough to articulate it. ELO isn't a system that can work in Toribash, as Toribash doesn't have any sort of quantifiable metagame.
Hoss.
Originally Posted by box View Post
...So then what is the point of going back to the QI system?

Because it's:

-Accurate
-Actually depicts experience (whereas the system currently lies about "skill")
-Doesn't demote playing of slower mods with lower MMR caps
-Creates no real reason to rage quit
-Allows older, more experienced players to be the ambassadors of the game instead of farmers
-It's a thousand times easier to catch and ban farmers than rank farmers.
-The top 50 players would all actually be pretty decent. As Kristis pointed out, our top 10 has people like "BigClitor" or "BigPrick" just mocking our efforts.

-It promotes playing more Toribash. The more you play, the more QI you get, the more you enjoy the game (and the better rank you'd then get), the more you're willing to invest money into it.


I turned in as much evidence as humanly possible to ban Prey3r for mod rank farming to two different moderators over the last few days and nothing still has been done. I mean everything, him admitting he was kicking me because he was going to lose, a bullshit form of the mod, the pictures of me winning, pictures of me getting kicked and banned from the server, pictures of him fleeing IRC when I came into support.

Had I stumbled upon a guy who was simply QI farming he'd be long gone by now. Instead he still sits at Global Rank 5 with an unbelievably impossible rank 1 in brushu with a load more MMR than any other player.


So pick your favorite reason, but they are all a bunch of good ones about why QI ranks > an ELO system in Toribash.
Last edited by Bodhisattva; Jun 1, 2013 at 09:39 AM.
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Originally Posted by Hxcbbqimo View Post
-Accurate

Accurate based on what? You are proposing a system that measures our experience. That is what QI is for. Having a ranking system that ranks us based on our QI is pretty redundant. Why not just have a "Top Ten Players with the Highest QI" list? (a lightbulb pops up over box's head)

Honestly, I have no problem with doing away with the current system, but I do not think that the QI system is the way to go.

Originally Posted by Hxcbbqimo View Post
-Actually depicts experience (whereas the system currently lies about "skill")

What's important about experience? Like I said, we already have a system that determines our experience compared to others. It is called QI.

Originally Posted by Hxcbbqimo View Post
-Doesn't demote playing of slower mods with lower MMR caps

The faster you play a game, the faster you gain QI. This would increase your rank. Farming is still possible, perhaps even more so.

Originally Posted by Hxcbbqimo View Post
-Creates no real reason to rage quit

Why not? It is rare that people "rage quit" in servers other than official ones. This is usually because they won't win the prize or what have you. It does not have anything to do with rank (usually).

Originally Posted by Hxcbbqimo View Post
-Allows older, more experienced players to be the ambassadors of the game instead of farmers

It is perfectly reasonable for a new player to be better at the game than an old player. In fact, I'd estimate about two out of every three newcomers are better than me.

Originally Posted by Hxcbbqimo View Post
-It's a thousand times easier to catch and ban farmers than rank farmers.

Farming is farming, and will be caught without regard to what is being farmed.

Originally Posted by Hxcbbqimo View Post
-The top 50 players would all actually be pretty decent. As Kristis pointed out, our top 10 has people like "BigClitor" or "BigPrick" just mocking our efforts.

That's entirely false. Experience does not equal skill, like I said earlier.

Originally Posted by Hxcbbqimo View Post
-It promotes playing more Toribash. The more you play, the more QI you get, the more you enjoy the game (and the better rank you'd then get), the more you're willing to invest money into it.

There are already plenty of incentives to gain QI (higher belts, more rooms to play in, more items). How does the QI ranking system make me want to invest in Toribash?

Originally Posted by Hxcbbqimo View Post
I turned in as much evidence as humanly possible to ban Prey3r for mod rank farming to two different moderators over the last few days and nothing still has been done. I mean everything, him admitting he was kicking me because he was going to lose, a bullshit form of the mod, the pictures of me winning, pictures of me getting kicked and banned from the server, pictures of him fleeing IRC when I came into support.

Sounds like lazy moderation. Irrelevant to the topic at hand.

Originally Posted by Hxcbbqimo View Post
Had I stumbled upon a guy who was simply QI farming he'd be long gone by now. Instead he still sits at Global Rank 5 with an unbelievably impossible rank 1 in brushu with a load more MMR than any other player.

See above.


Originally Posted by Hxcbbqimo View Post
So pick your favorite reason, but they are all a bunch of good ones about why QI ranks > an ELO system in Toribash.

I'm not going to argue that ELO is better than QI, because admittedly, it's not. Both of them suck, in my own opinion.
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
No system is awesome yet. The ELO is pretty terrible, and the QI system is at it's core flawed.

You pointed out some problems with the QI system, I've pointed out problems with the ELO system. We've come to the conclusion they both aren't great. I could go back and forth with you on each of those points but it sounds exhausting for both of us really.

Let's pick the least shitty one out of the two until someone has a better idea, and let's do it by starting at the TOP because that's where ranks matter the most.

Look at our current top 10:

Mojo, Kindercat, Zaeby, Pedart, Prey3r, Otsosi, BigClitor, BigPrick, Testoviron, Vpizdy

3 of those members haven't even played this month (and rather intriguingly enough, they all left within like 10 minutes of each other), some haven't played anything other than jousting.

Think with your heart on this one for just one moment and ask yourself: Do you want to keep the system that hosts these players to be your top 10? Wouldn't you be a little more content knowing the likes of Kristis, TIcux, Tripstone, Dargon, ETC held top positions instead? Both of us having a custom belt, you and I should know how very very very few real reasons there are to play a bunch of matches in-game now. Rank use to be one of them. Slowly going from 50 to 40 was mildly encouraging. Getting a new belt isn't going to happen in the next 2 years.
Last edited by Bodhisattva; Jun 1, 2013 at 10:36 AM.
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Originally Posted by Hxcbbqimo View Post
Wouldn't you be a little more content knowing the likes of Kristis, TIcux, Tripstone, Dargon, ETC held top positions instead?

No. Give me a ranking system in which I am always number one, and then I will be content.

Jokes aside, the QI system is not the only way that quality players can attain high ranks.

Originally Posted by Hxcbbqimo View Post
Both of us having a custom belt, you and I should know how very very very few real reasons there are to play a bunch of matches in-game now. Rank use to be one of them. Slowly going from 50 to 40 was mildly encouraging. Getting a new belt isn't going to happen in the next 2 years.

Being the noncompetitive type, I still play the game for fun. Personally, I never played for my rank. Additionally, we cannot cater to such a small portion of the game's population simply because they seem to have no reason to play, when they do.

I've said it twice, and I'll say it again. There is already a system that measures our experience. Another one is not needed.

It sounds like you've admitted to the flaws of the QI ranking system, yet you're still trying to push it on us.
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
What I have admitted to is that both systems suck,

Where we disagree is on the notion which I believe: that the QI system flaws at least are easy to understand aren't as bad as the ELO system.
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That doesn't mean we re-instate a flawed system. We try a different one.
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Originally Posted by Hyde View Post
I've personally held this opinion for a while but have never exactly been motivated enough to articulate it. ELO isn't a system that can work in Toribash, as Toribash doesn't have any sort of quantifiable metagame.

What exactly is a quantifiable metagame and why does the ELO system need it to work?
"Fear not the Tori who has practiced 10,000 openers once, but fear the Tori who has practiced one opener 10,000 times."
Originally Posted by box View Post
That doesn't mean we re-instate a flawed system. We try a different one.

Or we don't try one at all. You said yourself you're not concerned about ranks, and hyde doesn't give a damn about rank either because it makes no sense in this game because of the reasons he listed. Sure i might be ripping what you said out of context or that not everyone would be happy about this, but i still stand by my point. There is no generic (and significant) competition going on other than the events we create for ourselves, so no ranking is actually necessary (other than that "best of champions" thread powas made some time ago) Best way to deal this "problem", is to make it go away.
Last edited by k6vamees; Jun 1, 2013 at 11:08 PM. Reason: gramhamrmarharmhrmar
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