Brorachi
Jirachi @ Expert Belt
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ThunderPunch
- Ice Punch
- Iron Head
- Drain Punch
The ultimate anti-lead. He counters every common lead and anti-lead in the game (to the best of my knowledge), barring other Jirachi (this will be explained in a moment). Thunderpunch takes care of Politoed leads and cripples rain teams who rely on Swift Swim with its' 20% chance at paralysis. Ice Punch takes care of Hippowdon leads, as well as the omnipresent Gliscor, and makes short work of common Dragon types like Sazando and Salamence, as well as less common ones like Haxorus. Iron Head is for STAB and parahax in conjuction with Thunderpunch. Now here's where it gets a little weird-- Drain Punch on Jirachi? But not only does it give him a semi-reliable method of healing, but also OHKO's Tyranitar and gives Jirachi an option against mons like Scrafty and the Excadrill that tends to follow T-Tar. He can also take hits with relative ease with his superb 100/100/100 defenses, making him an extremely reliable counter to almost all of the lead threats in the metagame.
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Bronkeldurr
Conkeldurr (F) @ Leftovers
Trait: Iron Fist
EVs: 255 HP / 255 Atk
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
This guy smashes everything in sight. This is his standard set as far as I know, and it's standard for a reason. It kicks ass. Fighting/Dark offers almost perfect coverage and handles his Psychic weakness very well, allowing him to 2HKO CM Reuniclus (or OHKO him in the Trick Room environment where Reuniclus thrives). Drain Punch allows him to heal off LO recoil damage with ease, and a priority STAB Mach Punch coming off of a 416 Attack stat (which becomes an unbelievable 624 after a single Bulk Up) is going to put anything Drain Punch couldn't handle out of its' misery. He counters an assload of offensive and defensive threats, and on top of it all he can take a quite a few hits with his repectable 109/95/65 defenses, especially after a few Bulk Ups. He has a bit of trouble with fast and powerful Special attackers from the Psychic and Flyiing spectrum, but he definitely holds his weight on the team.
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Brogekiss
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -Atk)
- Air Slash
- Roost
- Aura Sphere
- Nasty Plot
This guy right hurr is my special sweeper, but he's more than just that. He's an Earthquake and Shadow Ball immunity with only three weaknesses and the defenses to tank them if necessary, and with a reliable recovery move that negates them to boot! Although this spread is somewhat unorthodox (I drew my inspiration for it from a user named Downf4ll), it works wonders for my team. Not only can he take incredible amounts of damage with his 85/95/115 defenses, but he can dish out some serious pain as well. With this spread, a single Nasty Plot boost gives him a whopping 552 SAtk stat. With the near-perfect neutral (and excellent super-effective) coverage offered by Flying/Fighting and his impressive bulk and attacking prowess, Togekiss is an absolute monster when used properly. However, in order to utilize Togekiss to his maximum potential, he requires Paralysis support, which brings us to...
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Brotom
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spe
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Thunder
- Hydro Pump
- Shadow Ball
Awwwww yeah! I had to have the obligatory Water type to counter popular Fire and Ground/Rock types, and this guy fits the bill like no other. Not only can he abuse rain set up by Politoed and shove it back in his team's face with a 100% accurate STAB Thunder, but he can cripple Swift Swimmers and fast Pokemon in general with Thunder Wave and is an excellent switch-in for a ton of offensive threats, from Scizor and Salamence to Infernape and Heatran. He's actually here specifically to counter Tran, since EQ is not longer a reliable method due to Balloon. He's immune or resistant to all Tran not running HP Grass, and OHKO's every time with a STAB Hydro Pump. Shadow Ball is there for Ghosts like Gengar and Clops/Noir, and rounds off this set with perfect coverage.
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Broccino
Cinccino (M) @ Life Orb
Trait: Skill Link
EVs: 255 Atk / 255 Spd
Adamant Nature (+Atk, -SAtk)
- Tail Slap
- Rock Blast
- U-turn
- Bullet Seed
This guy is an inimitable badass. Not only does he hard-counter bulky Substitute users (especially Vaporeon, who he 2HKO's with Bullet Seed with Sub up, and Burungeru, who he OHKO's with Bullet Seed), but is an excellent attacker in general, with a 317 Attack stat unboosted and Life Orb to supplement his already-impressive damage output and three moves with 125 BP. If I'm up against someone I can't hit super-effectively (which isn't much, barring Steels), I simply nail them with a STAB Tail Slap, which deals massive damage to anything that doesn't resist it. The only problem with this set is limited type coverage (he is completely walled by Steel types due to their resistance to all four of his attacks). However, in the event of a Steel switch-in, simply U-Turn out and let them handle this bad boy...
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Brahlamence
Salamence (F) @ Life Orb
Trait: Moxie
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Dragon Claw
- Flamethrower
- Earthquake
My primary physical sweeper alongside Conk, this Salamence handles nearly every pokemon in the metagame like an absolute pro. Simply switch him on on one of his resistances (a predicted Earthquake or Earth Power) and set up with impunity. After a single boost, his Speed and Attack are nearly unmatched. With free Attack Boosts from Moxie due to the kills you'll be getting on this moveset, which hits almost every Pokemon in the metagame super effectively, Salamence is a sweeper in every sense of the word. Flamethrower is for the ever-popular Ferrothorn and other Defensively-oriented Steel types, as well as Scizor and Escavalier. EQ is as reliable as ever and hits like a truck on pokemon that aren't immune and don't resist it, and Dragon Claw is a powerful and accurate STAB that takes care of opposing Dragons, especially Scarf Sazando (who Mence outspeeds after a DD) and Lati@s.