Toribash
Original Post
Reinstate a Past Ranking System (An Argument for Change)
Please think clearly about what I'm going to say about the ranking system before you just say no.

This ranking system was a cool attempt at making the "better players" have a higher rank but it simply didn't work.

To quote [RAWR]Dargon:

The problem is ELO systems don't work in a game like toribash.

My main argument is that the current ELO system supports the absolute opposite of what Nabi Studios would want to have in an atmosphere to acquire new players. It also casts out enthused players who want to try lots of different things and learn from better more experienced people.


1) The current system rewards those who don't try a variety of mods.

Most high rank people (Read: 1-35) are there because they played the hell out of 1 mod and didn't venture off to try other mods. The point being that it's way easier to go 60 wins 2 losses in a game like jousting with one decent opener against new players and have a super high ELO (proof... well me) than it is to go 20-5 in a slower mod like Wushu.

Playing MORE mods should be what the game encourages; however, if you start playing aikido and only have an ELO of say 1610, when your jousting ELO is 1700, your rank plummets. Thus playing more mods currently is a bad thing.

2) The point system doesn't work and frustrates members.

A good example is what happened to me yesterday. I played brushu, and won a game against [fl0w]Deprav (a highly ranked brushu player), then a game against [Alpha]Logic (the #1 ranked brushu player in toribash), followed by a loss to the ranked 120th player or somewhere in that region. The net result? I actually lost 2 ELO points. I won 2 games, and lost 1, my 2 games were incredibly quality wins, and actually got a WORSE rank.

This just goes to show the math simply isn't working here. If you can beat the absolute best player, a fantastic player, and then lose to a great player, and be worse off when you started... well that's simply counter-intuitive isn't it?


3) The current system discourages playing people who aren't good (the Ambassador argument)

Better players of toribash are really the ambassadors for Nabi studios more than even GameMasters from time to time. They give new people a chance of what could come of them and the beauty of highly skill play. But the current system deterrs amazing people to play those who aren't good because one lost game can make the great player lose a LOAD of ranking. Getting a streak of 5, then losing once, only to have the same or worst ranking as you started is completely disheartening. You should want great players to want to play with not-so-great-ones to really show what your character can look like, what toris can do, and learn from them.

http://forum.toribash.com/tori_ranki...?username=Mojo This is the #1 Ranked player in Toribash. Check out the stats. Notice anything? Outside of JOUSTING and KATANA this player, the player who will represent all of the thousands of thousands of players who some started in 7 years ago as NUMBER ONE has a 1600 ranking in almost every skill mod out there. Has Wushu3, aikido, taekkyon, you name it. 1600 is the starting elo...

4) Our current top ranked leaders aren't role-models (a continuation of the Ambassador argument)

SEVEN of the top TEN players ranked globally in toribash haven't reached 3rd Dan Black Belt. Two of them haven't even reached black belt yet. These members aren't well-known good people in great clans that people aspire to. There are absolutely amazing players in clans like [RAWR] whos rank is near the 2000's meanwhile players you and I have never even heard of are sporting the highest of ranks. Is that really who you want to learn is the "best"? Who would you feel more comfortable being rank 5: TIcux, or "BigClitor" or "BigPrick" (I kid you not, those last 2 are both in the top 10)

5) Promotes rage quitting. It's simple: if you have a 1700 mmr in jousting and someone has a 1590 mmr rating, and they are about to lose to you, they'll lose a shit ton of ranking unless they ragequit. We should be encouraging people to stay the whole match.



TLR Summary

The current system makes unaccomplished players look like heroes to new players, tells people not to play a variety of mods, encourages the play of simple fast mods like judo and jousting over a variety of mods that might take more skill (aikido, aikidobigdojo, lenshu, wushu, taekkyon, judofrac) to name a few, mathematically seems to not work, and discourages the great players who should serve as ambassadors from playing with new players, and RAGE QUITTING.



The Solution? Bring back the QI system!!!

The highest rank people should be the people with the highest QI because that's what actually works in Toribash. Why?

1) Because rage quitting sucks and we should encourage people to stay through the whole match. Rank 15 whoever should want to accept defeat against rank 500,000 white belt honorably because he might be getting closer to Rank 14. Meanwhile, that white belt's DAY WAS MADE beating you.

2) It give quantifiable reason to PLAY TORIBASH. The more you play, the more QI you get, the higher your rank. The old people who have given years and years don't feel like idiots with thumbs up where the sun don't shine because they're rank 3000, and the newer players WANT black belt, 2nd dan, 5th dan, 10th dan, WHATEVER to improve their rank! Isn't a line-up like Tripstone, DJ, TIcux, Nuthug, Kamiko, Dargon a better top 6 than .... Mojo, Kindercat, zaeby, PREY3R, and pedart?

3) It doesn't discourage you from playing any mod you want. Sure, jousting is faster than aikido, and a person who only plays jousting will get QI faster and have a higher rank. But at least if you like jousting, and you decide to play some aikido, you won't completely f over your rank playing it.

4) It encourages coherency AND LEARNING throughout toribash. When you want to get good at a mod, you typically surround yourself with people much better than you (ergo, want to be an aikido player? Play team sambo members. Etc). But you're going to lose a lot doing that. I don't think you should hate yourself from trying to learn a mod because it dropped your rank from 200 to 1700.



And I ALREADY know the major criticism. THIS SYSTEM PROMOTES FARMING!!!

Yes. It does. Having QI determine your rank absolutely promotes farming. But what sounds better of a problem? Farmers farming, and more than likely getting caught because we have ways to catch farmers pretty easily (check out that community ban list!) or having hundreds of people rage quitting to save their rank? Losing rank by the hundreds from trying something new? I think the choice is obvious.


A last point

All of toribash has ever been is playing more toribash. Since you first joined, you probably wanted to wear a color that required you play more games, or get a belt you want, even a custom belt, etc. Make the system reflect what toribash is actually about-> stress-free fun, punishment free, playing. We already have our win-loss ratio publicly posted. If you want to prove your skilled try to increase that. There's no need for this system which 100% DOESN'T work.




To those of you who have read all of that, thank you. I appreciate it. To those of you who didn't, I recommend you do, because you're going to probably make posts that I've already addressed in this argument.
Last edited by Bodhisattva; May 23, 2013 at 03:21 AM.
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I didn't mean just wait a few matches, I meant like couple of weeks. You can still do ranked matches and raise your ELO, but won't be able to get into the next tier until you complete the series of matches.

Such an artificial implementation complicates things, and really isn't necessary, imagine needing to explain to a new player "oh hey, you're locked due to inactivity". There are simpler ways to achieve the same effect is what I'm saying.

Limiting the number of ranked matches won't stop players from playing Toribash just because the next matches won't count towards your ELO. They'll continue to play for TC / fun. Majority of players do not even care about their ranks, this is just something for the minority of players that actually care about a number and the limitation is just there so they don't go overboard and farm. Surely waiting a day to do another 10 ranked matches won't hurt so much would it?

Similarly, there's an alternative way which can both adhere to the purpose of this, as well as take into account other complications. Just read what I'm saying about a decreasing point system following a hyperbolic model, it honestly isn't much different than what you're talking about, I'm just building off of your concept. While what you're saying doesn't necessarily decrease incentive to play, what I'm suggesting can increase incentive (from a psychological level, taking advantage of a reward system).

The resetting of ranks won't be useless, because as I said there could be an annual event put in place for this where players compete against other players in the same tiers for a prize of some sort.

I'm on board with this, did I disagree? Nonetheless, while this does/could help with the system, it shouldn't be the focus due to the effort required versus its benefits, it should only be considered after more fundamental features are implemented.
[Ele] Leader | [Bleu] Supervisor | Artists' Co-op
Originally Posted by OfUnknown View Post
5) Perhaps categorizing people with different amount of points into "classes", or much like other games, "leagues", especially for newer players who would have little hope earning higher ranks as they start playing due to the steep learning curve, for example, progressing from rank 50k to rank 1 in the "newb" class seems much more significant than say from rank 250k to 200k overall. It gives newer players an incentive to keep playing and improving. Going up a league will also feel like an even larger achievement.

It feels like a Clash of Clans concept, or because you said "league", I would of thought of LoL, I like this idea.

What I do want for the ranking system is that we do the same ELO stuff, except that for every dismember, or head-off's we get, we earn points and take their points depending on which part got dismembered and the points difference between each other.

If I were to score decaps against higher ELO players, I would get one lot of points because it was a decap, + they are of the higher ELO players, so maybe the system could fiddle the maths because I decapped a high ELO player, It would come out that we scored lots of points and they lost lots of points.

No points are gained/lost/f**ked if the game results in a win/lose/tie respectively, the ELO system I want is based on decaps and dismembers, while maintaining the fact that you gain lots on a high ELO player and gain little to lower ELO players.

( ͡° ͜ʖ ͡°)

I don't know about the qi system you suggested, but everything else is a 100% must. The ELO system sucks and it would be nice to have a healthy promoting system. Where if you only play one mod, your rank wouldn't be that high, etc. Thanks. I hope this gets implemented.
Last edited by Link; May 7, 2014 at 02:25 PM.
Chickster: I literally don't know why I did it.
Originally Posted by -Link View Post
I don't know about the qi system you suggested, but everything else is a 100% must. The ELO system sucks and it would be nice to have a healthy promoting system. Where if you only play one mod, your rank wouldn't be that high, etc. Thanks. I hope this gets implemented.

I'm not sure if you're regarding my post when I stated "similar to the Qi system" in my first point, but in fact, it is no way similar at all. The point I was making was that there should be no punishment for losing in response to many people claiming about the stresses of playing due to the current punishing system. Other than that, I specifically had the thought that Qi and Rank needs to be independent of each other, one is an indicator of experience, the other an indicator of skill.

@snores - Those are ideas to consider, but I definitely think it's a bit specific (also requiring a lot of more effort to implement) for the time being. I believe it's most important to establish a good fundamental foundation before adding details such as these.
Last edited by OfUnknown; May 7, 2014 at 03:47 PM.
[Ele] Leader | [Bleu] Supervisor | Artists' Co-op
Sorry, I wasn't talking about that. Clarificationnn

I don't read that much. ;)
Chickster: I literally don't know why I did it.
I'll probably get flamed for this, but why not get rid of rank entirely? I seriously haven't found a good reason for it to be there in the first place, and most skilled/old players understand that rank means little to nothing anyway.
goodbye cruel world
it can give a goal for some ppl.

also, season thing is a really nice idea, a system like League of legends who have rank and tier in it.

would be nice to see that
no u

Rank System.
I was on multi and I get a rank of 12740, someone come and he beat me, he's rank was 28093 I take he's rank and he took mine, but in 1 fucking win he took what I made from a long time, This is Unfair because he don't deserve it! that rule have to change or an admin have to clarified Rank system. everyone told me "I don't understand rank system" and this is the same for Cw, we lost a war and we gain 10 rank. so maybe they should make a point about it. what you think?
Elle couuurt, Elle coooourt! LA MAAAAaaaAaladiiiie d'amOOoour! Dans le c... (cœur) des enfaaants! De 16 à 77 ans!
Originally Posted by Note View Post
I'll probably get flamed for this, but why not get rid of rank entirely? I seriously haven't found a good reason for it to be there in the first place, and most skilled/old players understand that rank means little to nothing anyway.

As Kido said, it can become a goal for the newer players to work towards, and it can also be a boasting point for the "better" players.

But aside from those, I agree. My first account was from late 2012 and even I know that belt and rank mean nothing. I'm not sure how well a tier system works on a game that everyone can play everyone in, but I'm all for at least some sort of positive change.
All it takes is one bad day to reduce the sanest man alive to lunacy. That’'s how far the world is from where I am. Just one bad day.
Rank is about skill not amount of games played, Just because you found toribash at the start doesn't mean you get a good rank. Also what about all the in-active people with a high qi...

Playing a mix of mods doesn't make your rank bad either.. I reguarly play a mix of around 8 competive mods and my rank is around (100 - 400 )

Althou the current rank system sucks and I dont like that alts get a good rank, QI rank system seems worse.
Last edited by FistofLife; May 14, 2014 at 11:43 PM.