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Toribash 5.74 - 5.75
Toribash 5.75 is now available!
This version features improvements to item effect fusion, better inventory search and several bug fixes.

  • Item effect updates
    You can now replace a fused item effect with a different one of the same type free of charge! All other applied effects will be kept as they are so you no longer need to completely purge all effects if you just want to swap a glow with a different color.

  • Improved inventory search
    Search has been updated to work better with multi word or partial queries.

  • Bug fixes
    • Fixed bug with texture trails not properly reloading on customs updates during the session.
    • Fixed bug with MoveMemory skipping steps when running the same move for multiple players at the same time.
    • Fixed bug with MoveMemory potentially keeping some tooltips open when active moves end on the same turn.
    • Fixed bug with oversaturated Toribash colors (Superior, Wisp, Mistral, etc) displaying incorrectly when used in chat.
    • macOS: holding ⌘ command key will no longer hide cursor and lock camera so that you can now use system-wide screenshot shortcuts more comfortably.
    • macOS: fixed an issue preventing game chat and some input fields from pasting content with ⌘ + V shortcut.


Download links:Standalone installers:

Toribash 5.74 Update Log

Last edited by sir; Aug 15, 2025 at 10:29 AM.
Originally Posted by papes View Post
While playing Blind Fight I had the thought, what if Uke wasn't in the way during opener creation? It would allow for some pretty wacky openers, but it may also step too far outside the bounds of real gameplay and introduce too much randomness / anti-competitive play. Still, if you've tried it out internally or do in future I'd be interested hear about it.

I felt that having no Uke in front of you during opener creation only makes it harder to estimate potential fights' outcome as you don't see whether your hits connect (at least against an idling opponent). And while you may be able to create wackier openers with no opponent in front of you, it ultimately doesn't matter once your opener gets matched against the opponents.
Originally Posted by sir View Post
I felt that having no Uke in front of you during opener creation only makes it harder to estimate potential fights' outcome as you don't see whether your hits connect (at least against an idling opponent). And while you may be able to create wackier openers with no opponent in front of you, it ultimately doesn't matter once your opener gets matched against the opponents.


That makes sense. Thanks!
macOS installer has been updated to 5.74.2, the update features a fix to an issue when some mods would be missing certain settings. Make sure you update if you're playing Blind Fight mode as it affects whether DQ gets enabled in judo.
Updates for iOS and Android versions has also been submitted for review and should become available later today.

No need to update if you're playing on Steam or on Windows standalone.
I appreciate that the game is still being worked on, amazing that Atmos made it into the base game.

Would like to 2nd the realism mod idea, I think it's the absolute biggest thing holding the game back currently. The base game is good, has insane depth, and there's definitely plenty of customizations (maybe too many, but whatever) but visually it's just poison, it's fully unimmersive next to any modern game, cartoonish or not.



I think a lot of people was hoping for this with TB Next, and I understand the engine isn't ready for it, but regardless, it would be what any sane player has been longing for since like 2012. More realism to our in-depth fighting game, please
PM me with any and all questions
can u disable ghosts and joint state visibility for blind fight as well? truly lets hellen keller this shit
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Be more straightforward with your uplifting messages or I'll fucking skin you alive.
Originally Posted by Hattersin View Post
I appreciate that the game is still being worked on, amazing that Atmos made it into the base game.

Would like to 2nd the realism mod idea, I think it's the absolute biggest thing holding the game back currently. The base game is good, has insane depth, and there's definitely plenty of customizations (maybe too many, but whatever) but visually it's just poison, it's fully unimmersive next to any modern game, cartoonish or not.



I think a lot of people was hoping for this with TB Next, and I understand the engine isn't ready for it, but regardless, it would be what any sane player has been longing for since like 2012. More realism to our in-depth fighting game, please


would you like half the tb player base to be gone or more? a lot of people that play tori-bash are on laptops and such ,,, this being said it's a game that can run on almost any computer, i feel if you added to much realism it simply wouldn't be playable for a lot of people? also the customization is like second to none of any game I've played other than maybe Fortnite. hot take but I think changing the game that much at this point in its lifespan is just not a good idea...
https://i.imgur.com/a5p3ic8.png


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