Originally Posted by
DaNooB23
Might as well play that aikido mod where you can only grab arms and nothing else.
"Random wrist dms" usually aren't random and can be avoided. Same thing goes for self grabs which can be avoided simply by paying attention.
I'm still not convinced that this suggestion is necessary. If anything, a timed grab option would be a lot better than this one simply because it would be easy to tell exactly when a grab will 'break.'
Player ghosts already can't take dms and fracs into account. Adding another thing to the list of things the ghosts can't handle would, in fact, add to the randomness of things.
Even though aikido7.tbm has good grab functions, inside grabs is still a problem.
Aikido5 disables the wrists, but adds limitations for the rest of the game.
I don't want to enforce my way of playing on anyone else, and I'm not much for realism, but when there is so many complains about leg grabs and other grab functions that just kills the gameplay, fixing it without disturbing the good parts of the game can't be a bad thing, no?
Adding a limitation on the grab makes leg grabbing (for example) avoidable, because it can break very easily, while still being able to grab it if you really had to.
I really don't see how timed grabs could work. You mean I would constantly have to re-grab to maintain my grab?
I don't think wrist dm's and self-grabs is an actual degree of skill. You could avoid it by being careful, but breaking your own joints simply by grabbing them is pretty stupid and doesn't add to the gameplay (except for the occasional self-DM competitions, I guess).
I don't want blood to come out whenever I touch myself ._.
I'm not saying that wrist DM's are always random, but I doubt it's intentional when it happens. I do think a breakable grab would be better than a hand DM, especially in aikido-like mods.
If we want to have a professional image, we should remove useless, game-breaking features, and I do think outdated grabs is one of them.