It regenerates at a decent speed, I think that it is one point per frame, so to take advantage of bruising your hits would have to be closer together in frames than the dm threshold Is or the joint will have fully regenerated.
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Could I have that replay with the bruise glitch?
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I just asked on the replay thread if someone could make a replay with two consecutive attacks on the same spot. With it I will be able to test hp regeneration.
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I got it! If someone can make me a replay where they hit Uke in the same spot twice, the first time damaging it and the second time dismembering I could calculate if joint hp and regeneration exists. I could use points. I could set all points to 0 except 1 point per point of damage to whatever part of Uke is hit, this would tell me the true total damage the hits do. Then I could use dismemberment threshold to find out the power of the attacks that way. If the dm threshold measurement is smaller, then I could divide the diference by the number of frames between the hits to see how fast the joint health regenerates.
An example would be like this
hypothetical situation) there is a replay where Uke gets hit in the lumbar twice, the first hit does not dm and those second one does. The dm threshold is 100. Doing the point calculation, I see that 150 points of damage was done in total (I have 150 points). then I do the dm threshold calculation and see that the second hit can only dm with the dm threshold was at 120. That means that the joint regenerated 30 points of health. Then I count how many frames wre between the hits and viola! It's 30 frames, which means that joints regenerate at 1 point per frame. Now I need to test that for real.
Last edited by ThatNnja; Apr 9, 2015 at 04:28 PM.
Reason: <24 hour edit/bump