An option to determine the force of joints
Well, I thought about what is different between a real body and a tori.
And I noticed that the difference is that a real body is able to determine how much force he puts into his movement. Toribash only knows 4 options:
Relaxing
Holding
Extending
Contracting
But how realistic could the movement become, if we were able to tell the game how much force it shall put into extending your elbow? If we would be able to put it to 20%, for example, the tori wouldn't just extend it immediately and as fast as he can, he would do it slowly, which lets the whole move look way more realistic.
But this option would especially help you at keeping your balance in realistic walks etc.
It happens often enough that the force the tori puts into his move is just way too much that it screws up your balance, for example, turning your chest while running.
This might be a bit complicated to implement and it wouldn't help much in multiplayer, but it would be a good option to make realistic moves in parkours and spars way easier.