Toribash
Original Post
Move command list
A list that you can bring up in-game that has a list of moves that
automatically execute the given command for your Tori.
It would be like if you selected "Right Puch," your Tori would
move according to a pre-registered command that executes the punch
whilst abiding to the turn-frames.
After you select the move, you are able to cancel it,
but only in between turn-frames.

The list should have information that says how many turn-frames
the move would last to completion, and how much force/damage
the attack does. Also, information about the preferred mod of use.

You should also be able to upload your own moves to a personal list,
and of course share them/market them.

There is also the problem about using them/how they'd work
in the middle of a match,as it seems like an idea that would
only work for openers, so.. Suggestions on that?
The past makes you wanna die out of regret, and future makes you depressed out of anxiety. So by elimination, the present is likely the happiest time.
Originally Posted by ThePirateKing View Post
A list that you can bring up in-game that has a list of moves that
automatically execute the given command for your Tori.
It would be like if you selected "Right Puch," your Tori would
move according to a pre-registered command that executes the punch
whilst abiding to the turn-frames.
After you select the move, you are able to cancel it,
but only in between turn-frames.

The list should have information that says how many turn-frames
the move would last to completion, and how much force/damage
the attack does. Also, information about the preferred mod of use.

You should also be able to upload your own moves to a personal list,
and of course share them/market them.

There is also the problem about using them/how they'd work
in the middle of a match,as it seems like an idea that would
only work for openers, so.. Suggestions on that?

This kinda defeats the purpose of creating your own moves and perfecting your own style which will just kill any need for skill.

But in case you didn't know here is a script that does that called "Move memory" : http://forum.toribash.com/showthread.php?t=143968


THE WORM LIVES!
LegGang
More than likely can be scripted.

The main issue being that moves would require specific positioning etc. For example trying to kick when you don't have a good grip on the floor would result in you flailing around like a spong. Punching is a whole other matter since getting a good one requires having very specific joint states, turn frames & once again a good grip on the floor.

TBH you'd do better asking for a LUA script for it.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by goughy1210 View Post
This kinda defeats the purpose of creating your own moves and perfecting your own style which will just kill any need for skill.

Originally Posted by SkulFuk View Post
More than likely can be scripted.

The main issue being that moves would require specific positioning etc. For example trying to kick when you don't have a good grip on the floor would result in you flailing around like a spong. Punching is a whole other matter since getting a good one requires having very specific joint states, turn frames & once again a good grip on the floor.

Haha, you guys have some good points there,
It just came to me when I was playing DS,
so I thought I'd share it.

I guess I'm not the only who has had the idea,
and others have thought this more through.

It really would change the way the game is played,
it'd be a whole-nother game (if it worked) and wouldn't feel
like Toribash anymore.

I just thought it was a good idea because it
would help greatly with openers, but that's it xD
The past makes you wanna die out of regret, and future makes you depressed out of anxiety. So by elimination, the present is likely the happiest time.
It would help with openers, but then it would be hard to add your own creative flow and might be hard to work in certain mods with certain settings.