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View Poll Results: I set shaders to 1 on Toribash 3.06 and..
Shaders worked already on 3.05 or below :-p
53 Votes / 23.14%
Shaders are on :-D
24 Votes / 10.48%
Shaders are on after disabling some graphics features :-)
25 Votes / 10.92%
Shaders are off even after disabling all graphics features :-(
87 Votes / 37.99%
Toribash crashes :-o
40 Votes / 17.47%
Voters: 229. You may not vote on this poll
View Poll Results

Original Post
Shaders problems and solutions [till Toribash 3.22]
Hi,

Your graphics card can't run with shaders on ?

1. Make sure you have the latest drivers for your graphics card (can be downloaded from the card manufacturer's website)
2. Try setting one or more of the following settings to 0 when setting shaders to 1: Fluid Blood, Reflections, Soft shadows.

if it fails:
Please post here what graphics card and operating system you have:
For Windows: Go to start, then the Run command, enter dxdiag
For OSX: Click the apple icon, go to "About This Mac" and click more Info. You should see it under hardware->Graphics/Displays

Windows: The file stderr.txt, which is in the folder you installed Toribash to, can help us know what the problem is.
OSX: Start the application called 'Console' before starting Toribash and then set the shaders to 1. The console should now have errors messages about the shaders, which can help us know what the problem is.

Toribash freezes ?
Please let it run for a bit. in some cases switching to shaders after the game started causes it to freeze for a bit.

Toribash crashes ?
Windows: The file stderr.txt, which is in the folder you installed Toribash to (By default it's cProgram Files\Toribash 3.06), can help us know what the problem is.
If it contains the message 'SDL parachute deployed' , please make sure you have the latest version of the drivers for your graphics card. (Can be downloaded from the manufacturer's website)
OSX: Start the application called 'Console' before starting Toribash and then set the shaders to 1. The console should now have errors messages about the shaders, which can help us know what the problem is.


Specific graphic cards cofigurations:

Intel GMA 950 on OSX: Soft shadows & Fluid blood off.
Last edited by Stilf; Feb 27, 2008 at 01:55 AM. Reason: stderr/console when fails ; suggest setting features to 0 ; default install path
I've now downloaded it, I just have to test it when I get home I guess :/
Gynx is a nubby nubly nub nub who nubs around nubbing
Now THAT'S what I fuckin' like to see
shaders on without soft shadows, intel GMA 950
you're the man
I can hear chants and incantations and some guy is mentionin' me in his prayers / I don't know what it is but there's definitely something going on upstairs

RAWR
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
Shader linking: Fragment shader(s) failed to link, vertex shader(s) linked.
Shaders loading error - sh_diff
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
Shader linking: Fragment shader(s) failed to link, vertex shader(s) linked.
Shaders loading error - sh_diff

Ati xpress 1150 with vista
shaders already worked since 3.0 came out, what i'm really upset about is the adjustable blood settings not being implementzors D: