ES Recruitment Drive
I tried:

seems easier now


but with hooks my timer can't really work. Well it works but I can't use it as a function and it becomes useless

EDIT: no wait..draw2d hook is not triggering. When is it triggered?
Hmm...it seems that draw2d is triggered only once at the start of the script. Why?
Last edited by dainiusb; Mar 21, 2014 at 08:26 PM.
I think it's because you add the hook as part of the new_game hook function.
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Try making sleep() a non-local function, that has messed up my dynamic hooks before.
multiple texture uploader! updated: multiple texture remover!
updated pretty colorlist!

<BobJoelZ> ok ive just rebooted my pc and ive tried to activate my reflex on yahoo internet explorer :/ no luck

<Aracoon> I do not enjoy having anal sex with multiple men
Originally Posted by Yoyo View Post
Try making sleep() a non-local function, that has messed up my dynamic hooks before.

Just declare sleep() before you use it.
Signature temporarily out of order.

I think this will work


still not really working. It seems that I can set reaction time but then I can't set it to previous without restarting the match. Also minbet isn't working. I think
Last edited by dainiusb; Mar 21, 2014 at 09:44 PM.
The syntax for /pause is
/pause <on/off>
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Can any of you guys make a frame renumberer?
Something that takes the FRAME lines of a replay and adds/subtracts a number to it?

Also, something that reverses the order of FRAME+JOINT+POS+LINVEL+ANGVEL blocks, as in:
  • A replay has written on notepad from FRAME 1 all the way to FRAME 10;
  • It takes that and moves the FRAME 10+JOINT+etc block to the position in notepad of FRAME 1, and changes the "10" for a "1". Vice versa for FRAME 1.
  • Then it takes FRAME 9 and swaps it for FRAME 2.
  • etc

(It would be neat to be able to have a set of .lua scripts for hacking that can later compose a replay-hacking menu, that's why I'm asking for these)
Last edited by Oblivion; Mar 23, 2014 at 11:02 PM.
We're still kids in buses longing to be free.
So basically, just to reverse the replay?
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Yep, the second thing I described is basically just to reverse parts of replays.
The first thing has numerous different purposes though so it'd be really neat if it could be used as a separate function.
We're still kids in buses longing to be free.
Originally Posted by Oblivion View Post
Yep, the second thing I described is basically just to reverse parts of replays.
The first thing has numerous different purposes though so it'd be really neat if it could be used as a separate function.

Isn't that possible with the game controls already, though? I'm pretty certain it's not possible with Lua, since Lua can only access inside the /script directory. I think you'd also have to turn some of the values in to the inverses of each other. I might check in to it, but honestly doesn't seem that useful.
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today