Yeah but wushu has already elvoved since we did the actual tiers. I think comebacks and improvisation are obvious for everyone now. A standard wushu match is 750 frames, someone who can't cb or impro won't be able to fight more than 200~250 frames.
It sure needs to be clear from the start for new players/wushuers , but once it's clear it's obvious they'll get better at it with time. The whole "set up somehow", "set up better", "can comeback etc..." is useless imo, it doesnt give any useful informations plus I feel it limits what people see from the mod, because
they watch after better players to see how to improve, not tiers description. And somehow "good in attacks" only comes up in t2, without any information about what good in attack is, same thing for "wushu forethought" who doesn't make sense to me, pre-thinking your moves is obvious when you know what you're doing. So I thought, better make the tiers descriptions more vague to let more place for "personnal style & progression", because there's more to wushu than comebacks and improv ;p
Comebacks is just moving through space & improv is just playing. I'm not really improvising anymore, I have stances that allow me to defend/attack/dodge/etc... depending on what the opponent is doing, I don't click joints randomly for the sake of it (well I still do for fun and finding more stances sometimes).
I agree tiers must be about how to improv one's wushu and making wushu better in general, that's why I proposed to base it more on what we can see from actual wushu. T1 players are players we could pretty much recognize from their style, that's what wushu is when you're getting good : everyone has his own perception of wushu and plays depending on it, which defines his style at the end.
That's what tiers must indicate : a graduated progression from "learning how to move" to "being totally independant from any form of schooling".
So yeah my idea is (names are for the lulz, what's important is between brackets) :
t1:
ubber stronk - [defined play style, efficient & constant]
but still improving, it never stops ;p
t2:
very stronk - [specializing / refining own techniques, efficient]
t3:
stronk - [solid "scholar" wushu, efficient]
scholar = tuto's cb & "simple" but efficient attacks
t4:
pretty gud - [wushu, sometimes efficient]
t5:
doing okay - [moving, generally lacks precision]
< we can start witnessing clear attack / defense
t6:
getting it - [moving painfuly, poor attack]
< punchingball with limbs
t7:
nub - [improv, learning how to move, nub attack]
< punchingball
Last edited by deprav; Jul 18, 2013 at 06:18 PM.