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I wold like to see a script just like Dafe's pummel, but instead of aiming the head only, it wold aim a random joint each time i press the space button(works only on singleplayer)
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@HiVoltage: Sorry for my mistake. I don't see a way to do this, too.
@YouDown: Like this? Still Dafe's script, just added 3 lines.
Attached Files
pummel7.lua (4.7 KB, 17 views)
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Originally Posted by link1020 View Post
Its a good suggesestion, and i think William got it right, but made a little expantion on it. I'd love to see this script be made, it would be awesome. And for those who doesnt understand Williams explanation(no offense): If you hit a joint and it doesnt get dismembered, then you could see if it was close to get dismembered. Example: You hit a Joint and it says 80% damaged. Then it will stay at that damage procent, so if you hit it and give the rest of the 20% in damage, then it would dismember. It could also be expanded by making some joints harder to break than others, and maybe be able to adjust each one of them in singleplayer. I dont know if you understood this better, but its worth a try.

~Ninjabent

That's not really what I was asking for. I'm just looking for a simple script to show how close a joint is to breaking, not editing the actual game mechanics in any way.
Last edited by HiVoltage; Mar 23, 2011 at 12:14 AM. Reason: <24 hour edit/bump
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As far as I understood you simply want a script that says how much damage a joint has taken during one hit vs. how much is needed to dm. That's impossible since you can't check how much damage a joint takes.
Last edited by psycore; Mar 22, 2011 at 11:51 PM.
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Hmm. doesn't the colour of the joint relate to the amount of damage it's taken?
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Originally Posted by HiVoltage View Post
That's not really what I was asking for. I'm just looking for a simple script to show how close a joint is to breaking, not editing the actual game mechanics in any way.

I know it wasnt what you were asking for. William and i was just building a little more on it (;
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Originally Posted by HiVoltage View Post
Hmm. doesn't the colour of the joint relate to the amount of damage it's taken?

Yes it does.
Last edited by link1020; Mar 23, 2011 at 07:47 AM. Reason: <24 hour edit/bump
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Originally Posted by HiVoltage View Post
Hmm. doesn't the colour of the joint relate to the amount of damage it's taken?

Yes, but currently we have no way of measuring that.
Is my suggestion of a joint boosting script possible for sp? Because it would be awesome if it worked Heres an example if what i meen (wii feature) Those sparks is when hes boosting...
I just want a simple script for that and the sparks and jointshape changing doesnt meen anything so aslong as i can boost joints then im happy with the script...
Id like to suggest a script that allows you to watch replay with visible changing of all joint states.
In default replay u see tori and uke with all joint in hold state. It would be big help in figuring out how some pros move just by quick glance.