Originally Posted by
Nokia
Big post
The fact that TC is easily obtainable is a good reason for the shop to have discounted prices for TC sinking, but it's overshadowed by how easy ST can be earned. The dilemma comes with how to help new people customize their toris with more items even though there are no complaints to be heard from that side, so it's a one sided rush to put more stuff for easy access, and with few forgers the only solution they can find is the re-release.
When newbies see the price of, for example, a 512x512 body, they settle for less and aim for 128x128 instead, that's what happens with 3D items and they choose to wear cheap alternatives that suits them. But what happens when you get TC and aim for better items? You can barely get variety. Items worth is the result of how good looking and how rare they are, specially the latter, when everyone wants to be unique. So, with every re-released item, the economy gets hurt, and it's not like the price change back when new textures released, this is constant and unjustified.
I don't know the reason why they changed from「Many hard to earn old ST = Good item」to「Few ST = Good untradeable item」and then too quickly to 「Few ST = Good item」and lastly combining the two currencies for almost every item. It went far from unnecessary, the reason for ST just goes away, it's just USD bundles which are annoying in every game.
You make the point of a forger being not paid in usd as it's a voluntary job, but that doesn't mean that if there are fewer forgers item releases should be consistent (new or re-releases). With the current state of the game, where items may even crash the game, I would ask for fewer items.
The solution is rather simple:
If it's a new item, the release for whatever price is ok, if it's not new,
don't re-release.
And about ST, there's no going back.
There should be some kind of squad that regulates market or something, but with knowledge in economics.