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Original Post
Fracture preview for ghosts?
What if in the ghost preview, since it already simulates some of the physics and effects, what if the ghost can inform you if you will dismember/fracture? For example fracture joint happens when you get a certain point threshold. Maybe the ghost can guess that you will exceed a point threshold? That way this works no matter what mod.

For example, if I am playing and I do a punch, if it will fracture, the ghost preview will show me hitting maybe the pec joint and it turns a different color in the ghost preview. That would show that your punch, if it lands like the ghost is showing, will dismember or fracture.


Another example, when you play pendulum jumper, while it's clear you can see you will be dismembered because you can literally see your body displaced from its joints, it would be cool if when the preview shows the pendulum hitting you, it simulates like the joints turning red/purple as per fracture/dismemberment.


Last example: If you play katana mod it would be cool to see in the ghost preview that even if the uke ghost is blue, you see the parts getting hit by the katana turn red/purple in the ghost preview.


Whether it turns red or purple is based on if it will dismember (red) or fracture (purple). But what could be cool is that this is if it is without cosmetics. If you have maybe like Marine Blood item, dismember indicator would be Marine Blue in ghost preview not red.
Unfortunately the ghost won't show your opponent's input until the turn is over, so any prediction of a frac/dm would only be accurate if you're fighting Uke.

Responsible people would tell you more, but I'd imagine this is also not easy to implement. The benefits of such feature would have to overwhelm the effort of making it work.