My intention was to do a mod involving swords, sticks, or other weapons, with the toris actually starting in some actual stance. For this, I'd need to be able to, well, adjust the starting stance.
Like this, for instance (pictured from the side):
O / \ O
/¯|¯\_/ \_/¯|¯\
\ | | / I want to do this
/ \ / \
_| \_ _/ |_
O O
o o
| | This is what it's like by default
| |
|_ _|
The game is presumably so moddable otherwise, that I find it rather puzzling if I can't in some convenient way change the starting stances, especially considering how the default stance just doesn't fit at all in many situations (like with weapons). And not just from the realism viewpoint (of which I don't care that much about), but from that of gameplay too (different starting stances open up completely different sets of opening moves, and thus different mods would actually play more differently).
EDIT: And of course, the reason I want to get this into the mod itself, instead of just doing the rotation in the game settings, is because the mod would be pointless (more or less) without the rotation, so forcing the settings to be set "right" just makes it more clumsy to use, when the rotation should be an intrinsic property of the mod itself.
EDIT 2: And it's not just the rotation. As you can see in my fabulous ascii illustration, I'd need to move limbs into correct starting positions too, within the normal bounds of the joints of course. I presume this isn't exactly simple to do either?
Last edited by zookeeper; Dec 14, 2007 at 01:11 PM.