Most suggestions aren't implemented because the opportunity cost of making the suggestion is more expensive than the profits of said suggestion. Rarely are updates made to Toribash that are exclusively to make players happy, outside of say bug fixes which are just necessary to even run a game.
Even if we keep with that popular tradition, I'd argue this suggestion's opportunity cost is less than how much Nabi makes by implementing incentives for high qi players to remain active.
It's pretty simple: it isn't the brown belts buying TC to duel away, hosting betting servers, or buying 300k Texture sets made by photoshop/mudbox animals. The longer the player stays in Toribash, the likelihood of them giving real currency into the game increases substantially. Yes that curve drops off at around 5th Dan or so, but that's probably because by then they've decided to buy No Qi Demon/Void because… well Nabi made that an option. Regardless, 6th 7th 8th 9th through custom and above are far more likely to buy 200k or joint texture sets than white belts through 3rd Dans. While content exists for every belt from white to custom, there is an immediate and horrendous drop off to an abyss of nothingness once you've hit 20,000 Qi. If this were 2008, I could understand this being a minor oversight that is fixed ASAP because they couldn't have predicted people reaching more than custom belt, let alone feasibly hitting God belt. But we've had players hit God Belt over 4 years ago now, and still the 30,000 Qi gap between them and customs, along with anything above them, has absolutely no reward. Which makes zero sense not just because they are your most loyal customers, not just because they had to play tens of thousands of games rather than say just 1,000 games to reach their next reward, but because fiscally, they are a great deal more likely to support you financially than the newer players.
So just incase the point was lost in all of that:
1) Players who play loads of games are more likely to spend $$$ on Toribash
2) Crafting reasons for players to play loads of games will increase them playing loads of games.
therefore
3) Making incentives to play loads of games = Nabi Studios getting more money.
The best part of this suggestion though, is what it would take to make it happen. This requires no economic cost. Hampa wouldn't have to hire independent developers nor pay current developers to develop anything new. We have an entire dedicated volunteer artistic community ready to develop these items (who, in fact, volunteered specifically to make items) that could make this happen in less than a week. We have another completely volunteer based market group that could make sure the prices are appropriate. Oh and did I mention that these rewards probably won't be free? I think I did. Case I didn't- yeah they probably won't be free. Which means you're getting even more TC sunk from the economy.
It pleases the fans and veterans, it acknowledges the hard work of those who have worked hard, it removes TC out of the Torieconomy, it gives more things for newer players to look forward to, it doesn't cost a dime to make happen, it could be done and over with in less than a week, we already have dedicated volunteers to work on it, and it makes Toribash (Nabi Studios) money in the long run. If this isn't a passable suggestion I really don't know what is.
Last edited by Bodhisattva; Oct 15, 2014 at 07:45 AM.