SP Cup 2022
Original Post
Toribash 5.53 beta 2 - Steam (all platforms)
Toribash 5.53b2 is now available on beta and alpha branches on Steam for Windows.
To try it out, go to Toribash properties from your Steam Library, open Betas tab and switch to the appropriate branch.

Toribash 5.53 alpha thread
Toribash 5.53 beta thread

New in this build:

  • 3 and 4 player mode support in Free Play - can be toggled via Gamerules menu.

  • Added customizable gui scaling - can be accessed in Graphics tab in Settings.
    This setting is primarily targeted at players with large screens (1440p and 4k panels) to keep chat and other gui elements reasonably sized.

  • Added customizable joint objects opacity - can be accessed in Effects tab in Settings.
    This setting allows to control whether joint objects that replace original joints should be visible during play mode.

  • Fixed bug with saving replays which would result in overwriting an existing file and added a confirmation window.
  • Fixed bug with replays with capitalized symbols in filename not opening on Linux (Linux executables are to come later).
  • Slightly improved Lua UIElement text drawing performance


Apparently last build wasn't actually close to release version. This should be closer.
If you spot any bugs or experience crashes (especially in 3/4 player mode), let me know.
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Update: uploaded a fix to 4-player end game crash, was result of one of the last moment changes
Last edited by sir; Nov 2, 2021 at 05:05 PM. Reason: <24 hour edit/bump
So, when I open beta/alpha tb, then the game opens for a couple of seconds, or rather a white screen with a cursor, and then a crash occurs
First russian Ninja
Waiting for that, ingame ranks make a come back still ;) Lucky im paitient x x x
MaryJane Good Fuh Yuh Soul, Like Toothpaste Good Fur Yuh Teet


Getting crash whenever a single-player match ends while spacing or having pressed P with 3-4 player on and if a player has won that match. Crash log is attached:
Attached Files
stderr.txt (539 Bytes, 1 views)
OMG i don't believe it! thats amazing!
completely unexpected!

edit: when I put the game in 1 player mode it crashes
Attached Files
stderr.txt (593 Bytes, 3 views)
Last edited by Odranoel; Nov 2, 2021 at 06:58 PM. Reason: <24 hour edit/bump
stderr.txt files aren't really helpful here, if you experience crashes please look up .dmp/.mdmp files in your Toribash folder and upload those

New build coming later today
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Build 211103 is now available on Beta and Alpha branches, now for all platforms.

Changes:
  • Fixed crash on entering 1-player mode
  • Fixed bug with winner name not being displayed in 3/4 player fights
  • Added head textures for player 3 and player 4 (made by Accelerator and Saiko)
Last edited by sir; Nov 3, 2021 at 12:14 PM. Reason: <24 hour edit/bump
Ok, now the crash occurs when switching from 1 player to 3 or 4 player mode.
For the crash files, the latest .dmp / .mdmp files are very old, they were not generated with these latest crashes
In 3-4 player modes you get point reductions from getting dismembered and that can also result in negative points (normally no point reduction)
Originally Posted by joope1 View Post
In 3-4 player modes you get point reductions from getting dismembered and that can also result in negative points (normally no point reduction)

probably one of the reasons multiplayer isn't possible
Originally Posted by Odranoel View Post
Ok, now the crash occurs when switching from 1 player to 3 or 4 player mode.
For the crash files, the latest .dmp / .mdmp files are very old, they were not generated with these latest crashes

Wasn't getting it here but I'll test more tomorrow, ok. Happening on Windows?

Originally Posted by joope1 View Post
In 3-4 player modes you get point reductions from getting dismembered and that can also result in negative points (normally no point reduction)

That's the expected behavior for 3/4 player fights, yes.
In 2 player fights the "score" you see isn't your actual score - it's the opponent's injury value. Using injury for 3/4 player fights doesn't make much sense as it doesn't reflect who dealt damage, so there it's your personal score, which does potentially go negative if you get DMs with low points.