Toribash
Original Post
Toribash Next announcement.
I've started to build a new Toribash version, code name Toribash Next.

While the current engine is super awesome it was written 12 years ago.

Things I want to add to the new engine:
- 2vs2, 3vs1 and brawl games
- Built with animations and models from the start
- Ingame multiplayer modding (mod rooms together)
- Ingame inventory and trading
- Run your own servers

Some technical details for those interested:
- Engine (Unity3D)
- Plattforms (Windows, OSX)
- Backend (Steam and standalone)

Economy:
- Part of the economy will be decentralised (we will have our own BitCoin type currency). This will allow players to trade outside the forum.
- The giveaway Toribash Next Token will eventually transferable to this new section of our economy.

Questions & Answers:

QA



If you have more questions, I'll keep this top post updated.
Last edited by sir; Jan 3, 2018 at 11:55 AM.
Originally Posted by Miracle11 View Post
Who created this then? x)

Spoiler


only thing i dont like is that relaxed joints can move in any direction, like a fractured joint now.
topkek
I would like to inform you guys that I have DESTROYED bands in a 1v1 match.
Thanks
2003 clan league champion
Originally Posted by Flame View Post
only thing i dont like is that relaxed joints can move in any direction, like a fractured joint now.

I don't think joints will move freely like fractured joints in toribash 5.0. From the comparison video, it looks like the joints behave more realistically seeing as how they can bend slightly in all directions (including directions they aren't supposed to bend in.) For example a knee can bend in the normal direction most easily, but when forced, can bend, and theoretically fracture in all directions, such as hyper-extension which happens in Toribash 5.0 but also can be forced to bend laterally.
New Updates


Table of Contents:
Toribash Next Teaser by Matarika 0:00 - 0:17
Intro: 0:19
Stances: 2:00
Servers/Multiplayer: 3:23
Particles/TC/Items/Trading: 5:28
Beta Testing/Playing: 7:50
The Engine/Unity: 9:50
Steam/Cross Platform Play: 10:23
Modmaking/Mods: 11:43
Outro: 12:28

(Yes, I also Know there are two chapter 4's, Whoops!)
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Pretty hyped, weight distribution seemed a lot more clean, hopefully more updates were added since that so it's a lot more solid and the joints don't jump around like popcorn anymore.
Last edited by Tripstone; Jan 5, 2019 at 05:24 AM.
as long as the game is really being released this year, I don't mind
[Vector]Aadame> dam pat with his mod skills
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