HolyButler Moderated Message: |
Merged. |
No, this can be used to farm for achievements just for tc and create more problems and like I said before, it adds more tc into the economy.
Maybe achievements point system(gives out points for every achievement you get) that could show next to your stats, under join date or somewhere. Makes collecting achievements more thrilling!
Acheivements would take away the actual fun of the game, most people I know dont like those that play just fgor the profit. this would have people playing one mod or using shovels or something just to get tc for the achievments
not supported :P
The type of achievement reward I am thinking of is more in the line of achieving Full Color Sets, or Full Texture Sets, Belts of course, and I'm sure many more good suggestions could be made, etc...This would encourage people to try for these. It would on the other hand boost market activity, and maintain the value of such sets. Many games have achievements as being an important part of advancing a career. It is actually part of the fun. Toribash should continue to integrate the Achievements system, make it worth it to pursue them, and perhaps, make it part of the milestones needed to get ahead. QI is a good system, but I think more importance should be given to the Achievement System, once it is overhauled, and possible to 100%.