Originally Posted by
Galaxy
This is interesting, but, honestly, if you incorporate ALL of your joints, you can make it so they move at different speeds.
I'd like to see this "test run" thing.
Originally Posted by
Zer0
Advanced players will be able to tell you that this is already possible. Slow/fast movements are just accomplished with indirect joint movements.
Well, that's all assuming that you can spare every joint to focus on a single task.
Again, I'll lean on striking mods because that's really all I know. I can play other kinds of mods but I'm hardly any more than average (if that) and I don't understand more than the mere basics of the playstyle. Anyway, when I play lenshu, I focus on 4 things at any given time: disqualification, striking, blocking/dodging, and distance between me and my opponent. In other words, if I wanted to avoid a nasty kick to my head, but I needed to use every single joint to dodge/block it effectively, I'm most likely going to do one if not all of the following: 1.) come damn near close to disqualification 2.) put myself in a sketchy fucking position that completely exposes me to my opponent 3.) disallows any kind of offensive on my part. If you want an
extremely specific scenario where the slower movements could save my ass, I'm sure I can manage to give one but that'd be a lot of typing and a lot more time than I feel like investing atm.
I should also mention that it's very unlikely this will only help those who prefer striking mods. Most of you should know your own mods well enough that you could see opportunities where you could have used slower movements. (If not, maybe you should invest more time into understanding your own movements?)
Originally Posted by
Day
make it easier for players who already know what their doing, but make it harder for players who are just trying to make things look cool, but dont understand their joints. I just learned how to use my lumbar efficiently as a 3rd dan... do we really need to make this more difficult?
As has been stated, this would be client toggleable, with the default state as having slower joint states disabled. It won't affect new players unless they decide to toggle it on, so the learning curve shouldn't steepen any until the player decides that he/she is ready for the challenge.
I... explained that poorly. Go look at previous posts by other people who said it better than I to keep from getting the wrong idea.