Toribash
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In-game objectives
When you start a match, a random objective will be given to you, such as "Accumulate 40,000 points against your opponent" or "Fracture one your opponents joints", or even "Attain an altitude of 15". If you complete the objective, you gain additional TC. The objectives will only be seen by you, and you and your opponent may have different objectives.

They could even be categorized by difficulty ratings, such as Easy, Medium, and Hard. Easy giving you a certain amount of TC, Medium giving a bit more, etc.
I'm thinking something along the lines of;
Easy: +5 TC
Medium: +10 TC
Hard: + 15 TC

Edit: [Long Shot] Maybe even the possibility of having a hidden elo to correlate with the pass/fail of the objectives. For example, most people will start out at, what, 1600 Objective Elo? So at that elo, the probability of getting an Easy objective is much higher than getting a hard objective. If you complete a lot of easy objectives, then your Objective Elo (OE) would rise and you would be more likely to get harder objectives. And vice versa.

Obviously if you fail your objective, you aren't penalized. You just don't receive the rewards. (And your OE would drop ;o)


If this has already been suggested just merge this shit or close it or whatever thank you.
Last edited by WTFlow; Apr 27, 2015 at 11:34 PM.