Toribash
Original Post
Toribash 3.9 development
Hi,

For those who want to test the alpha releases and follow development of 3.9 I will post updates here:

Here is the first alpha release. This is ONLY the exe file. Put it into your current toribash directory to test.
https://cache.toribash.com/tb-3.9-1.zip

New features I am testing in this build:
- Real time ray tracing - enable it in options. works with GeForce 9800 GT
- Shaders menu (open with ctrl-h)
- Reflective non-shader bodyparts/joints
Last edited by hampa; Mar 25, 2010 at 08:34 AM.

Any way you could make the reflections not so bright. Doesn't look like demon to me anymore and the textures are hard to see.

Also "worldshader 21" changes the background color (non-shaders) why not reflect that color?
maybe they don't work
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I can see myself through uke and mod objects if I'm far enough. The reflective surface starts "breaking". (those toris are huge and I'm very far)
i love it so far this in only the start... i what to c the end result (can't wait)
and here are a screeny with full shaders

and thx hampa for the shader menu i love it now i dont have to use the long way
keep up the good work
Pretty. ^_^

30fps with RTRT turned on, not bad for a laptop. Time to get a new MXM card I guess.

Originally Posted by hampa View Post
if the graphics card you have have enough memory for it

... and so long as people don't mind downloading 49meg of textures. Could cause problems for people with bandwith caps.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Hope my new pc spec will be ok with it:

AMD Athlon 64 II X4 630 AM3 BOX
Gigabyte GA-770TA-UD3 AM3
Kingston DDR3 2048Mb 1333MHz х 2
ATI Radeon HD 5770 1024 Mb
[Damned] Clan Bank. All inventory on sale