alright so spirals takes the cake here but there some things ill expand on. also i'm not gonna cnc the replay cause the points i made before are almost the same thing prevalent here especially when you add spirals' cnc.
1. i can barely open replays so i wont give anything on that.
2. to get uke spinning is difficult especially in high grav as spirals said. however, to lift him properly there are a few things you can do. most often you can rotate him by:
kicking or punching/anything with the arm really his arms or legs, there's less joint and more body on the legs so its easier to grip onto them, but if you can hook your limb around an arm and spin that you're doing great. to lift uke you, as spirals said, apply upwards momentum from low down.
3. pusga's tutorial is amazing but it is a long read, in summary:
-ghosting, most of the time you get dms by having your extremities phasing into uke's bodies in between frames, and then suddenly it registers and fuckin explodes. sometimes, you ghost and get straight out, so it doesn't register, aggravating for sure.
-your legs, at least, not sure about about the arms, have the most power when they're 2/3 fully extended. so aim to hit uke at those times. this does not always apply though, so tinker with your strikes.
4.punching can be effective. it does most often become a finisher but it is possible to punch and then continue without compromising too much momentum, i've included an example replay from the past. the punch grazes him in the direction im spinning next so i can continue unhindered.
5. transferring from one hit to another is almost the exact same thing you do in a spar, its just a little more daunting because you have to do all the work. so the goal is to hit in a way that satisfies your capability to transition.
6. speed in low grav is all about cheat rotation, extension and contraction, you can also see this in the included replay somewhat.
7. the same way it is in tricking, where you want to keep your chest straight more often than not, its the same here. and honestly it just comes with practise which i am currently out of so... not much advice to give.
8. take advice from the boom hit tips. hitting at 2/3 will leave some room to move which naturally creates momentum cause inertia and shit like that. also try to hit through uke, easy to say, harder to do.
im also gonna include what a cheat launch and etc to show you what it should look like cause currently your thing looks like a raiz or similar atleast. i did it very fast so its ugly af but you'll get the idea i hope. the setup is ugly af, yours is nice so keep that. also cba with a landing. to land better you want the non kicking leg to be extended upon landing meaning that, its, in my case, i should be landing on the left edge of my foot, which i did not, cause time. also after kicking, your landing should also consist of another 180 degree spin since the kick should be after 540 and the cheat setup adds 180 = 900, so cheat 900. if you cant tell, im tired, hope this helps.
Last edited by EPOCH; Aug 30, 2019 at 08:36 AM.