Originally Posted by
YoRHa
Dear connoisseurs of interactive entertainment!
Recently, I had a question about the possibility of creating a playground on Steam. I wonder why the studio can't implement a similar function similar to that presented in Toribash Next.
There are assumptions about the reasons for the non-implementation, in particular, the problem of linking one account to Steam. Is this a key obstacle?
Can you further elaborate on what you mean by playground? I have played some TBN but I haven't really found a playground mode or setting before. Do you mean the steam workshop?
In that case, I myself don't know the setup to getting a steam workshop open, It's been too long for me to remember since I used to publish stuff for school pre-covid.
In any event, I could see how it
could work utilizing standard file paths to allow players to subscribe to mods, atmospheres, scripts, or anything really that is already accessible via downloading through forums or discord. For this explanation however I can see that it hasn't been done probably yet because there's not really a reason to and is just an extra step that isn't necessary, since you can just download mods via commands, you can grab scripts off of the forums or discord, etc.
Whilst I am unaware of any big update choices or changes, something like a steam workshop would probably be a nice idea to think of if there were to be a substantial overhaul or change to how the Toribash website functions, and the in-game modmaker or anything creatively expressive in that manner. But for now, steam workshop is just
that, a nice idea, but not on priority perhaps.
[edit] To add onto this, any code required to be put into the game to recognize a menu or way to navigate to steam or scroll through a subscription window via anything obtained in the steam workshop is probably another reason why it hasn't been done, and why it also may have been tons more easier to implement with TBN since the game was being built from the ground up within Unity, and thus these core ideas were infinitely more flexible to implicate than just building ontop of a very old game like Toribash. The same can be said for League of Legends for instance, really old game that's very buggy and any substantial overhauls or changes require lots of time and code to deprecate old code, add new code that works with the existing code, plug everything in and watch it break while you start patching as you go.
(Most if not all of this post is purely speculative and just my thoughts ^-^)
Last edited by Szaszuniya; 4 Weeks Ago at 02:39 AM.