Originally Posted by
iTemp
the numbers probably aren’t realistic for buyers in bigger companies and see no profit in the game itself, the game also has a huge learning curve for most people, it’s not something simple that a company can look at and be like okay people can easily get the hang of this
to add to this, most big studios want something they can polish, market, and hand to casual players without needing a wiki, a coach, and a month of practice. Toribash is the opposite of that. It’s a game you have to commit to before it even stops feeling awkward.
companies don’t see easy money in it, they don’t see simple onboarding, and they definitely don’t see a mass-market hit. That’s why buying the game or taking over development isn’t really on anyone’s radar. It’s just too niche for the people who normally throw money around.
Which leaves us exactly where we are now: a small community keeping a weird, complicated game alive with duct tape and nostalgia. The charm is part of the problem, but also part of why the game lasted this long in the first place.
Unless they somehow revive TBNext and turn it into something new players can actually get into, there isn’t much of a future for it. The only people who understood how TBN worked were the ones already committed to classic Toribash, and that’s not enough to build a real playerbase. If they can’t fix that, then ditching the whole project might be the only realistic outcome. Otherwise they’re just throwing money at a game that doesn’t grow no matter how many updates they push.
Honestly it’s a shame, because this really is a community-run game at this point, and that’s not even an insult. The community is the only reason Toribash has lasted 20 years. But eventually Nabi’s going to have to make a call. If the numbers don’t pick up and there’s no real profit coming in, they won’t be able to justify keeping everything online forever. Without a change in players or revenue, there’s a limit to how long they can keep it going.