Original Post

Activity check and Legendary clans news

Good morning to all of you,

Today's news have been in discussion for quite a while among the clan staff team, and today they can finally be announced to the public.

**What exactly is the news?**

We have 2 major news points.

**1. Activity check automation, check criteria, deofficialization ►**

**2. Legendary clans updates ►**

Thank you all for reading, if you have any questions or objections feel free to point them out in this thread, cheers.

Today's news have been in discussion for quite a while among the clan staff team, and today they can finally be announced to the public.

We have 2 major news points.

Thank you all for reading, if you have any questions or objections feel free to point them out in this thread, cheers.

Last edited by duck; Jul 22, 2018 at 07:20 PM.

increase because they play the games of the inactive members

now if they kicked the 25 inactive members and you got 5 members only,how

many games they would have to play to get full points?

Last edited by nikosefs; Jul 20, 2018 at 04:30 PM.

And yes, a smaller clan is inherently going to have to have less active players than a larger clan. In the grand scheme of things, and I'm unsure about how you are not understanding this, what matters is how many people play the game, not how many games are played (grand scheme of things being toribash as a game trucking along). Player count is more important than games played, just kinda, universally in games, y'know.

Last edited by duck; Jul 20, 2018 at 04:40 PM.

...you do understand that in that case, the number of played games overall doesn't change, right? They are still playing 75 games, just spread between 5 players instead of 15

And yes, a smaller clan is inherently going to have to have less active players than a larger clan. In the grand scheme of things, and I'm unsure about how you are not understanding this, what matters is how many people play the game, not how many games are played (grand scheme of things being toribash as a game trucking along).Player count is more important than games played, just kinda, universally in games, y'know.

u said it urself. Im fuckin sleep. U cant force people that are already gone from the game to comeback. Find some other method to get some people in this game.

LOLOL. Yall staff are just retarded at this point. Not making an effort to gain more people to join tb, but rather want old players to return.

Y?

what benefit does that do?

Advertise this shit game if you want more people to play. Invest in this game. Holy fuck, how hard is it to understand. Forcing people to play will make them not play. Getting rid of stuff player already enjoy will also kill not make them play. This is the most practical common sense one can see.

If you want more people to play, make a fuckin effort to do so. Instead of yall lazy asses destroying this fuckin game which people enjoy to an extent because of past relationships.

And also most smart and intelligent game staff in any fuckin game would see this thread/idea as pointless. ALMOST every single player dislikes this idea expect u staff, because you guys have no other clue on how to grow this game. You want us to play a game which we don't want to play anymore. People have moved on.

Just give up on this stupid idea. Just find a new fuckin method on how to grow this game.

DO U UNDERSTAND THAT?

Clans that people made in the past are what made this game to this point in time in the first place. And also Duck, you realize you wouldn't even be in that position of yours without your past clans. And such clans that helped you up to this point could die.

At the end of the fucking day, if this is implemented which is, as you staff said before. More people will leave this game. and your idea of "

...you do understand that in that case, the number of played games overall doesn't change, right? They are still playing 75 games, just spread between 5 players instead of 15

And yes, a smaller clan is inherently going to have to have less active players than a larger clan. In the grand scheme of things, and I'm unsure about how you are not understanding this, what matters is how many people play the game, not how many games are played (grand scheme of things being toribash as a game trucking along). Player count is more important than games played, just kinda, universally in games, y'know.

i agree,i just don't see how the players are going to

increase with the way that this is going to be implemented.

Any clan that would want to have full points from ingame

would have to kick their inactive members to drop the

games required,it will still be the same active guys playing

less games.

Also they would not play the same number of games if they had kicked their 25 inactive members

Let's say this clan has 30 members but only 5 active,and they decide to kick 25 inactives so:

A clan has 5 members. We divide by 2, we get 2,5

we take 2,5 multiply by 5,we get 12,5.lets round it up to 13

so the 5 remaining members would have to play 13 games spread between them to get full points

Last edited by nikosefs; Jul 20, 2018 at 05:13 PM.

Let's say this clan has 30 members but only 5 active,and they decide to kick 25 inactives so:

A clan has 5 members. We divide by 2, we get 2,51. We divided by 2

we take 2,5 multiply by 5,we get 12,5.lets round it up to 132. We multiplied by 5

3. We didn't divide by 5 ("divide by active players")

so the 5 remaining members would have to play 13 games spread between them to get full points4. We arrived at this number but skipped step 3

Also, again, active player count wouldn't change, so it's useless.

the math that you want to implement is this:

A clan has 30 members. We divide by 2, we get 15.

We take 15 members, multiply by 5 games, we get 75 games.

so we get 75 games that must be played by 15 members

what i propose is

A clan has 30 members. We divide by 2, we get 15.

We take 15 members, multiply by 5 games, we get 75 games.

We divide 75 by x number of active members to see

how those 75 games will spread

the 5 that i said in previous posts and prob confused you was an example

of active members but its the x of each clan,not a fixed number,

and also the members of each clan is not a fixed number,

the only fixed numbers is the 50% of each clan and the 5 games

Last edited by nikosefs; Jul 20, 2018 at 06:02 PM.

But I still don't understand how you are getting the active members number. What are active members in your equation?

played,i don't know what you guys consider as inactive,

one month since last game played,less more?

It didn't confuse me, there just were 5 active members so you were supposed to divide by 5.

i used your math there,so i was not supposed to divide by 5

ok let me see because perhaps i have misunderstood.

the math that you want to implement is this:

A clan has x members. We divide by 2, we get y.

We take y members, multiply by 5 games, we get z games.

so we get z games that must be played by y members

i ask,is this not what you want to implement?

Last edited by nikosefs; Jul 20, 2018 at 06:24 PM.

Technically yes, that is the system we are using. You can look at it that way.

A clan has x members. We divide by 2, we get y.

We take y members, multiply by 5 games, we get z games.

where xx would be

Active players are players who have played 5+ games in a month's time