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Original Post
Unlimited Movements
If you've been into replay-making for a while now you've probably heard about the infamous joint limit.
It was said that you could only move a certain number of joints and that past that number when you saved the replay it would be completly blank, but a lot of players never noticed that limit since usually in a replay that you wrap up quickly you don't get to that limit.

It's only as you aim for more complex replays that you realize of its existance, and while doing a singleplayer spar for instance you'll easily find yourself getting blank save files.

Recently this has become my biggest problem while making replays and so with a bit of testing and NutHug's help I've realized that it's actually a limit of FRAME lines in the file, and the limit is of 255 FRAME lines. I've attached a replay proving this, if you make one more move after frame 245 you won't be able to save the replay successfully.



In other words and summing it up: (you can skip to this part)
-You can only make movements on 255 different individual frames;
-Without this limit we would be able to create replays that are a lot more complex and amazing;
-So the suggestion is to remove this limit if it's possible, I don't know the reason why it exists or how it could be fixed though since I know nothing about programming and the likes of it (which I assume is what this is about), but I know that a lot of players would benefit from this.
Attached Files
test.rpl (689.4 KB, 69 views)
Last edited by Oblivion; Aug 29, 2011 at 08:27 PM.
We're still kids in buses longing to be free.
This would be a super easy fix.

Just make
#define NUM_HISTORY 256
in beatdown.h higher, or remove the check against it in beatdown.cpp
for(i=0; i < ws->history_index && ws->history_index < NUM_HISTORY; i++){
i have a totally post modern tattoo of a scalene triangle.
<DeadorK> fair maiden
<DeadorK> if the cum is going to be in your mouth
<DeadorK> it shall be in mine as well
Originally Posted by tessh View Post
hmm srr i don't get it. how i can remove it?

You can't. Hampa would need to.
i have a totally post modern tattoo of a scalene triangle.
<DeadorK> fair maiden
<DeadorK> if the cum is going to be in your mouth
<DeadorK> it shall be in mine as well
Fix it and epic replays shall rain from the heavens upon the earth.
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Oblivion: it was brilliantly complex though
Oblivion: hands down man
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Oblivion: gg NutHug

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Does that mean nuthug is going to come back with more replays?
he still does replay but that doesn't matter, what matter is that they want to give us a new horizon full of replays giving us a great potential on replays.
:^)
go nuthug go!
when the limit move become unlimite movement i will be HAPPY!
System Of a Down [Extreme]|LOP|RSO|MoA Dontclickhere!
I don't see the problem with the replay making can some one explain?


Maybe it's cause I am not that good yet xD