Originally Posted by
DrGonz
Word you're right. Potentially have to wait at most 2 minutes in QA, given that it's very accelerated and regular dojo size. Doesn't seem like much of a "flaw" to me, but...
Unfortunately the criticism gives the impression that it come from a place of entitlement.
Additionally all that needs to be done is to ask a room if anyone wants to 1v1, and more often than not someone will.
They might claim that it's not a solution, but an alternative - at least I have an idea of what to do about impatience.
It isn't much of a fair suggestion, considering they don't offer any suggestion and there is a way to avoid waiting, but it's refused.
Just makes anyone taking that stance sound... unpleasant.
Unless someone can offer a suggestion it doesn't seem like much more than whining that they have to wait. Not trying to be rude, it just feels fairly obvious. Yes, you have to wait, it's a queue based system. Come up with a solution or an alternative, or grin and bear it.
I frequently ask people to 1v1 in big rooms to skip the queue and I rarely have anyone join me. Only works with people you already know. Plus, that's the stupidest fucking thing I've ever heard. How can you draw entitlement from my post? "
Word, you're right!", "at least
I have an idea of what to do about impatience". It all sounds like projecting to me.
I'm saying we have the tools to cease waiting 10-20 minutes in a room. Lastly, I did make a suggestion you imbecile, re-read the thread. Post #5. Also, kindly suck my dick you bulletin board larper.
To anyone saying QA-ization is a solution: playing on a shorter timer is a different experience. I support the creation of quick::everything rooms, but I'm saying we can do more than just that.
Can you imagine if any other 1v1 game required you to be in a queue waiting out everyone else's match? Picture the idiocy.
The extreme solution would be to throw the current system in the trash and just force everyone into ranked and casual matchmaking. This also makes for fairer matches because of the elo system.
I only didn't say that suggestion initially because I know of the community's typical appeal to tradition met with watery excuses. The other suggestion, which is in the interest of keeping the current system, sounds reasonable to me:
1. user joins, for example, Public:Boxshu
2. there is a room chat
3. players get matched 1v1, collaterally, using a random seed in public rooms and, in tourneys, winners with winners.
You lose nothing.
Last edited by Dinis; Jan 24, 2020 at 09:20 PM.