In essence, it's a topic on pixels. A 128 x 128 resolution will give you quite a crisp picture, but you cannot really make it much detailed obviously because of the fact that there are less pixels in the image itself. A 512 x 512 resolution allows you to draw highly detailed textures as a result of more pixels in the image, giving you a more "High Definition" Image/Texture.
Hope that helped,
~Saddy
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Originally Posted by
LucidSpore
Also, I do not understand what bumpmap textures are at all.
Anyone care to shed some light on the subject?
I don't really know if that was an intentional pun, but bumpmapping is a way in which textures give off a more realistic effect with (seeming) bumps and elevation etc. In fact it's just a matter of light and how it reacts to a texture is all. Quite a complex topic in theory. I can't really delve into the topic further as I don't really know much more.
Hope that helped,
~Saddy
Last edited by Electrified; Jan 24, 2013 at 04:32 PM.
Reason: <24 hour edit/bump