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Toribash 3.84 - Beta 3
http://www.toribash.com/tb_b3.exe

* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster. To try it out do /opt fixedframerate 0.

* Chat cache /opt chatcache 0|1|2 (0=off, 1=ATI, 2=Software)
This makes a big chat faster in multiplayer.

* Camera options
1 - Default Cam
2 - Free Cam
3 - Uke Cam
4 - Tori Cam

* Camera keyframes are saved in replays
k - start keyframing
Shift+k - clear keyframes

* Camera has a bit of decay on the momements.
* Fixed position of bounty messages
* Autoupdate shouldn't crash the client. This was a big problem on the OSX version and more seldom on Windows.
* New tutorial

Don't post bugs if they are mentioned here in the main post!!

[BUGS]
- tutorial broken [DONE]
- cache don't work for environment objects [DONE]
- SDL cache is cutoff [DONE]
- Worldbuilder doesn't run [DONE]
- replay reloads too fast [DONE]
- Missing end game stats [DONE]
- Mouse over links behave weirdly [DONE]
- Bounty text on wrong player [DONE]
- Volume is incorrect for cached replays [DONE]
- No blue fracture joints during replays [DONE]
- No red dm joints during replays [DONE]
- No Emotes during online replays [DONE]
- No grabby hands in replays
- Sphere quality on bumpmap heads is just 8 (should be 20) [DONE]
- speedometer altimeter don't work online
- Multiple tb.exe running if you close and open a couple of times
Last edited by hampa; Jan 11, 2010 at 03:45 AM.
Well, my maximum frame-rate is incredibly high apparently, because I cant even see whats going on.
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Originally Posted by Squirre1 View Post
Mac please?

these things are betas for pcs, no need to do do two things for 2 different systems for feedback anyway.
For some reason the only options are contract and extract
i dun liek that D:
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umm...
Wow..! This is nice, thx hampa.
One thing I noticed:
You can see uke's ghost in Torishop, I can't remember ukes ghost in previouse releases ^^

Cheers
...Mhe... :-*
Originally Posted by hampa View Post
* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster. To try it out do /opt fixedframerate 0.

Could this lead to replay rewinding?
Organisation of Awesome: Member.
In multiplayer, when i try to click on a link, the whole chat box goes blank. But when the mouse is off the link, the chat is back. Mainly it wont let me click on links without the chatbox going blank.
I'd like to a famous youtuber. =3
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