Toribash
Original Post
Activity check and Legendary clans news
Good morning to all of you,


Today's news have been in discussion for quite a while among the clan staff team, and today they can finally be announced to the public.

What exactly is the news?

We have 2 major news points.






Thank you all for reading, if you have any questions or objections feel free to point them out in this thread, cheers.
Last edited by duck; Jul 22, 2018 at 07:20 PM.
Originally Posted by Ele View Post
Why punish Team B for not being 'active as a whole', when they have just the same (or more) people playing than Team A?

I don't think this is a real scenario
If you have a clan that's fully active I think you'd pass even with 6 members
PM me with any and all questions
I think I get what Ele is pointing out and I partially agree with it. Instead of thinking about how many active members a clan have it's better to think of how much activity it is producing.

Like, if in Team A there is 7 active members and Team B has 10 active members, even though the Team A is way more active with 7 active members than 10 from Team B. Then there should be this window to a few people to carry the whole clan in the back or something, because they are producing as much activity as the others.

welp that was what I understood from it, in general. Anyways I'm pretty sure there is this possibility with the current system.


Now in my point of view this new system is quite fair and shouldn't have major changes. Pushing people into playing the game should be done anyways, but I don't like the idea of being impossible to keep the clan alive without playing constantly, there are many clans that can't be that active in game but honestly 5 games to get yellow sounds fair. I can't talk for other clans but in Vector we are holding up pretty well and striving to keep alive, something that should be charged to clans.

About the small clans having full activity I still agree with sir, I can't see why a clan with 5 members having full activity would be threatening to anyone, and having a clan with 20 members in it and only 5 members or so being able to play a few games in throughout the whole month doesn't sound like an active clan. Everyone have to contribute with that as well instead of keeping in the safezone while posting shit and chatting comfortably with the bois daily and have this considered as active (this example is really shitty though, don't get me wrong there). Many clans could feel comfortable if they could secure activity to the clan just by posting stuff daily, summing up my thoughts

Sorry if I didn't get your point Ele but, if you think the question is how much activity a clan produces overcomes the idea of a clan productivity as a whole I disagree with you, even though you got me hard with your posts and arguments and I changed my mind 4 times before posting something. In that point where your arguments doesn't make sense I strongly disagree with sir because there is a lot of fundamentals in your words even though I disagree with most of them.
[Vector]Aadame> dam pat with his mod skills
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Originally Posted by Hattersin View Post
I don't think this is a real scenario
If you have a clan that's fully active I think you'd pass even with 6 members

The situation is that Team B isn't fully active. Let me contextualise this with a real example.

Aeon (Team A) has 15 members, meaning 8 members need to be ingame active for full points (since at 50%, you get full points). Parrot has 37 members, this means they need 19.

Parrot could have 16 people active ingame, twice what Aeon needs for full points, yet Parrot wouldn't get full points for activity in this system.

With my revision, Parrot would get full points if they get 8 members active ingame. Lionet put it well here.

Originally Posted by Lionet View Post
I think I get what Ele is pointing out and I partially agree with it. Instead of thinking about how many active members a clan have it's better to think of how much activity it is producing.

It's about what we're all contributing. So what if a clan like Aeon is more proportionally active than a clan like Parrot? 'Active as a whole', as sir put it, is irrelevant. What is relevant is that both clans are active. Give both 45 points.


@Lionet
Originally Posted by Lionet View Post
About the small clans having full activity I still agree with sir, I can't see why a clan with 5 members having full activity would be threatening to anyone, and having a clan with 20 members in it and only 5 members or so being able to play a few games in throughout the whole month doesn't sound like an active clan.

I'm not opposed setting a minimum of say, 5 active members, but only if that's set in conjunction with my revision (else the situation I described earlier still exists).

Alternatively, we set the minimum at 5 active members and that becomes the SOLE calculator of the 45 ingame activity points. If clans have more than 5 ingame members they get the 45 points, that's that. This solution would address all issues I have.
Last edited by Ele; Oct 15, 2018 at 05:11 PM.
oh I see. Is that some sort of a equivalence for number of members that you mean?
(sorry if I'm missing the point too much)

edit: no I think I don't get it at all xD
Last edited by Lionet; Oct 15, 2018 at 05:12 PM.
[Vector]Aadame> dam pat with his mod skills
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Meaning that every clan that has over 5 members active ingame gets full points for activity (45 points).

Either that, or every clan that has less than 5 fails, but also the idea I listed in the first part of my last post is used. So everyone below a certain number (like 5) fails, and everyone above another number (like 8 was in my example) passes.

Obviously, the first option is a lot easier.

(I'm assuming you're referring to these lines)
I'm not opposed setting a minimum of say, 5 active members, but only if that's set in conjunction with my revision (else the situation I described earlier still exists).

Alternatively, we set the minimum at 5 active members and that becomes the SOLE calculator of the 45 ingame activity points. If clans have more than 5 ingame members they get the 45 points, that's that. This solution would address all issues I have.

---
To be clear, I think that setting a minimum number of people that clans have to get ingame is the best way forward. If clans pass that minimum, award them full points. This is the fairest solution.
Last edited by Ele; Oct 15, 2018 at 05:34 PM.
then you are against the idea of everyone needing to play and get the in game activity to get the full points? If so I can't say I fully support it but I also don't see any harm on it and doesn't sound unfair. Notwithstanding, I'm pretty sure this new system is all about securing more people actually playing the game whether people wanting it or not (I don't like this idea but looks like it lately), or as most of people would say, they are encouraging in game activity. The second thought is wrong exactly because of this clan system though, you are obligated to play so your clan get full points

note: thank for understanding my retardness by the way xD I'm not used to discussing nor speaking/reading english with this deep grammar
[Vector]Aadame> dam pat with his mod skills
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Originally Posted by Lionet View Post
then you are against the idea of everyone needing to play and get the in game activity to get the full points?

Yeah. A lot of older clans have memberlists filled with people who are currently inactive, but who remain on their memberlists because they sometimes come back or because they're legends or important people in their clan's history. Not everyone on a clan's memberlist should be expected to contribute to ingame activity, I don't think that's a reasonable expectation.

Originally Posted by Lionet View Post
Notwithstanding, I'm pretty sure this new system is all about securing more people actually playing the game whether people wanting it or not (I don't like this idea but looks like it lately), or as most of people would say, they are encouraging in game activity. The second thought is wrong exactly because of this clan system though, you are obligated to play so your clan get full points

That does seem to be the current attitude that duck + sir have - Pushing people ingame.

The backlash is real though, and hopefully they revise their methods.

Originally Posted by Lionet View Post
note: thank for understanding my retardness by the way xD I'm not used to discussing nor speaking/reading english with this deep grammar

Haha, you're doing fine
No checks this for October, eh? So, can I assume you're giving up the checks or is that just for how long CS's drive to push some changes goes?

Mediocre

retired
Duck is away so this time I'll announce the updates.

We didn't run the check yesterday due to recent (about a week ago) activity rating criteria tweaking that wasn't announced - which was also followed by some more fixes that I've done yesterday. It affected how ingame activity is measured:

Total number of active players now can affect your point gain for ingame activity.
  • Clans with 5 active players or less will get activePlayersCount * 5 points for activity, no matter the total members count.
    This means that any clan with at least 5 active players is guaranteed to receive 25 points for activity.
  • Clans with more than 5 active players will receive points accordingly to already existing system (percentage of active players) if that number exceeds 25 points.

There are a few clans that would suffer from this change (e.g. Desolate with 5 members total and 2 players active) who will now receive reduced points for ingame activity due to not meeting the minimum criteria, but most clans would receive more points from now on - especially big ones. While 25 points alone don't guarantee your clan to pass the check successfully, that number was chosen so that the only remaining criteria you need to meet is forum activity (50 posts per month).


Despite not running the check this month, we've added bonus perk points to all clans that would've been in green if the check happened.
All clans that got 50 - 90 activity points got 5K perk points and clans with over 90 points (Obey, Liquor and Adventure) got 10K points.



There might be some more slight changes to the activity measurement in the coming days (though unlikely), if they happen I'll announce them in this thread.