Originally Posted by
Odranoel
The idea of an advanced time mode like in chess (you have a total time that you can freely choose how to use in single turns based on the difficulty) is really interesting! but what happens if a player runs out of full time before the opponent?
sorry for necro posting, forgot about this thread. if you are playing with time increment and time is gone (as well as total), it just "space"s as in toribash right now, and after this you get time by increment
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if no increment or fixed reaction time for turn - loss
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so there should be like 4 parameters as i think - total time, increment time, reaction time and turn when this system starts working
Last edited by KyouKiSu; Dec 14, 2020 at 10:02 AM.
Reason: <24 hour edit/bump