Could be interesting to have a half-paralysis sorta thing where if you break for example a hand, the elbow joint would hold and move slower in the next turn, same thing with shoulders and the rest of the body, but the further away from the dismembered joint, the less hard it becomes.
So it's like a chain that effects the whole body, rather than just relaxing everything and dqing due to lack of control.
Would be interesting if players started to target specific joints to paralyse certain parts depending on the situation.