So like, you have 2 country connected to each other that want to attack each other. Each country is assigned values such as : mod number, growth, and max population. Growth is number of people you get for every turn, max population is the max people you can have on that country. Mod number is used to calculate what mod is used. you add the 2 country's at wars mod number to get a mod. (adds stratagy, so if your team sucks at akido, you can get the akido country, and never play someone else at akido, while if you attack some other country, you would play them at wushu)
so say you have 10 people on one red country, and only 3 on a blue one, and the red team declares war. The red team chooses to right with how many people, say 6. Fill a sever with 10 red, and 3 blues. They continue fighting. If RvB, and R loses, Rplayer is speced. If 2 Rs are going to verse each other, nudge up a blue player. Continue fighting until one team is gone. If red wins, the number of people left inhabit the blue contry. If blue wins, the number of people who died in the tourney, stay.
one warlords, several generals, many veterans, the rest are soldiers
each warlord plots the movements of his own color. there must be at least one blue general and one red general per skirmish. They come to the server ingame, and pick people from the normal mass of players that come to the tourney (soldiers). A log will be kept for the people who play, so you can't switch sides. You can also pledge your allegiance on whatever team you like, and play for them only.(veterans). Veterans are entitlted to skirmishes, before soldiers.
More than one color too... allegiances as well. (ones that you're entitled to keep). Also, appoint some mercanaries to do some work for you.
Costs $$$,$$$ to enter a team, + $$$$ for every veteran and $$$$$ for ever general. All of it, + some extra, goes to winner. say 50% of it goes to the warlord, 40% split to the generals, 10% split amung the veterans.
Something tells me this has allready been done, to a less complex extent.
Also, loads of typos, cba to fix them. Ask me, if you don't understand something.
This way, it dosn't require too much nagging-at-people-to-go-join-server-RISK. needs at least 3 people (2 generals and a promoteam). Everyone else can be ad-lib.