Adding...
Originally Posted by
may0naise
Flags: I don't know exactly how to explain it. It's like a quick way to set the match a certain way. Just search around the forums for the list. Each flag has a different combination of being able to grab, and instagib, and a few other things.
Originally Posted by
War_Hero
/set flags [flag] - Change the game flags. Here a list of them.
Server Flags:
Flag 1 DQ = yes, DM = no, Frac = no, Grip = yes
Flag 2 DQ = no, DM = yes, Frac = no, Grip = yes
Flag 3 DQ = yes, DM = yes, Frac = no, Grip = yes
Flag 4 DQ = no, DM = no, Frac = no, Grip = no
Flag 5 DQ = yes, DM = no, Frac = no, Grip = no
Flag 6 DQ = no, DM = yes, Frac = no, Grip = no
Flag 7 DQ = yes, DM = yes, Frac = no, Grip = no
Flag 8 DQ = no, DM = no, Frac = yes, Grip = yes
Flag 9 DQ = yes, DM = no, Frac = yes, Grip = yes
Flag 10 DQ = no, DM = yes, Frac = yes, Grip = yes
Flag 11 DQ = yes, DM = yes, Frac = yes, Grip = yes
Flag 12 DQ = no, DM = no, Frac = yes, Grip = no
Flag 13 DQ = yes, DM = no, Frac = yes, Grip = no
Flag 14 DQ = no, DM = yes, Frac = yes, Grip = no
Flag 15 DQ = yes, DM = yes, Frac = yes, Grip = no
Flag 16 DQ = no, DM = no, Frac = no, Grip = yes
More server commands can be found in that thread. Just click the small gray arrow next to the name.
Originally Posted by
may0naise
Dq Flag: Honestly, im not sure, first time ive heard about it. It could be that only certain parts on your body will dq. Not sure though.
Dq Flag can be either 0 or 1. It determines does DQ Timeout apply outside of the Dojo. Does Tori DQ immediately outside of the Dojo or does he/she have a bit of timebefore disqualifying.
Which number activates which, I'm not sure, but I believe that when DQ Flag is 0 you will DQ immediately outside of the Dojo.
Gotta try it.
Originally Posted by
may0naise
Engage Space: Again, not sure. First time I've seen it.
...I think this was only in several old version.
This was made to set the space between three/four players, but because 3/4 player mode doesn't exist it's quite useless.
Originally Posted by
may0naise
Engage Player Pos: I believe its set up like /set engageplayerpos x,y,z . You can change the numbers to move where the players start.
engageplayerpos x1,y1,z1,x2,y2,z2
Looking from Tori...
x = Negative amount is towards Uke, positive amount is away from Uke
y = Negative amount is to the left, positive amount is to the right
z = Negative amount is down, positive amount is up
So, for Uke...
x = Negative amount is away from Tori, positive amount is towards Tori
y = I'm not actually quite sure about this... I'm guessing it's vice versa; negative amount is to the right and positive amount is to the left
z = Same as Tori.
1 is Tori and 2 is Uke.
Don't put engageplayerpos 0,0,0,0,0,0 or you'll get to feel the wrath of crashing Toribash.
Also, if you want to take this off you should type /se pp 0 (that would be /set engageplayerpos 0 , but it's a lot faster to just type /se pp 0 )