Hey cool replay guys was really fun watching
The "invisible floor" thing comes from the hitboxes of spheres being larger than the visible borders. Something I had no idea of until I came across it when playtesting. In the previous versions it was large enough to clip into the 'intended' playarea.
I hope you don't mind me using your replay as an example if I have to explain the phenomenon to someone else
Hey cool replay guys was really fun watching
The "invisible floor" thing comes from the hitboxes of spheres being larger than the visible borders. Something I had no idea of until I came across it when playtesting. In the previous versions it was large enough to clip into the 'intended' playarea.
I hope you don't mind me using your replay as an example if I have to explain the phenomenon to someone else