bang bang: this one was ok. But usually you don't use grab to carry someone as it will kill all of the momentum you have in order to move uke. Usually people tend to do some kind of manip hit to uke then lift him so he's more lighter to handle.
beat then skeet: I liked the opener to this one, but some of the manip hits were a strange choice. When you try and skeet try and make it one fluid motion. Also keep in mind all the power in a skeet comes from the wrist, the elbow is just an added bonus.
spinerooni: this was fun to watch, nice and simple.
tricks: I don't cnc tricking replays mainly because I can't do them myself and thus I shouldn't be allowed to even give you tips on them.
spins: try and make your hits more noticable by giving yourself a little leeway after hits so they don't look so weak. You get the dms, but the hits don't look pleasant.
spaceman/takes time: cool combo
boomskeet: like I said before, make the skeets look more fluid if you can through relaxing and rotating chest at the right moments. Because your dms are good, but your skeets are really slow and have no oomf to them.
thats quite a lot to go through, but I hope you get the little tips and critique I've given you, just need a little bit more work in there thats all.