Toribash
Original Post
Blender and mirroring
So I made an item but the issue is once duplicated and mirrored, I can't seem to figure out how to un-mirror the UV so when applying texture it doesn't mirror the texture and just uploads as is. Any idea on how to solve this?
|Evil|
I am but a shadow.
One method is to apply the modifier and unwrap from there. The reason why you can't unwrap two separate meshes is because a mirror isn't a separate mesh until it is exported or applied. It's just a mirror on whatever axis you set it to.

Hope that helps,
If you're also on the discord, you can ask any of the Item Forgers for help.