If you have a rig chances are you have materials for joins and each texture. Load an image as color for the material assigned for each texture.
Example you should have a material named Head, edit it and load your head texture as its color
lol@ c4d user. hes close, but blender is slightly different. normally you would go to the textures section of materials. but with the tori render, the textures are set up with the uv image editor. the editor is the far right window when you open the original blender tori model. to add a texture, you simply click image>replace and find the folder custom you want. then you match the image names and open the tga file (second bar from the top will say the image name with the png or jpg extension. you just find the same one with the tga extension in the custom folder.) to replace a different image, in the editor you click on the tab near the bottom of the window and select the part you want to change. hope that helped whew xD
Right now I'm on my iPhone, so I'll be home soon, but I won't reall be able to follow along because I only have blender on my Dell laptop, but when I get home I have to use the mac because I have to pretend to be doing homework
but I will still be able to learn, just not follow along
also, which room?