Originally Posted by
Swaves
Nice idea, but we need good public servers implemented, and maybe a monthly tourney to see who the best 10 players in a mod are or something.
Please define: "Good public servers" and we might actually provide something that is almost, but not quite, entirely unlike those.
The problem with "a monthly tourney" is the fact that someone has to organize it, and that's pretty big load of work. There is a reason why such events are run annually, and are limited to X ammount of people.
Originally Posted by
Lazors
What i'm saying is that there could be a third reward. A little spot in the front page with the best replays (categorized, one for aikido, wushu, spar, sp etc), and the best art of the week. Maybe the winner of the most GMTourneys of the week. That would give some sense of reward to playing for the replay. And give people a reason to look for other values than tc. That is the theory, anyways.
Who should judge what is the best replay of the week? You? Me? Someone else? General populace? I'm pretty sure that most of *us* would vote last option, hence why we have the "Replays" tab. Problem with it being that no one uses it...
Originally Posted by
Lazors
The problem here is that TC rewards wrecks the economy, and the prizes sent from Msack isn't worth enough for most players.
Even tho I agree with the most of your post, I gotta comment this line:
Most people seem to join tourney servers for fun and not so much for prizes.
I haven't done any gallups (maybe I should...) nor really taken notes, but...
Also, I don't even remember when someone has complained about my prizes being bad, really.
Originally Posted by
Lazors
The real question is "How do we create an enjoyable server without giving out huge TC prizes? .
Weirdly enough, I think that we've managed to do this, at least with *most* GMTourneys/events/servers. :P
Originally Posted by
Lazors
In my somewhat biased opinion (i never have any TCs, and don't care enough to get them), playing for TC is like paying for crops on Farmville. If your objective is to grow crops, and the game can do it for you, it does give you a sense of completeness, but a very cheap, and a not so lasting one. Playing for TC is about the same, you can trash a joint and throw it out of the ring, but what does that really mean in the sense of accomplishment?
I don't want to be that scrub saying GAY SHUVEL every time he loses to a dm, but if you're so happy about winning a duel that you don't care about the game, you might as well buy the damn TC.
Replace TC with "win". What do you see?
Yes. Some people play to win. The toricredits they gain is just to show that they've won, much. They try to win by any means, may that be by "trashing a joint and throwing it out of the ring" or by turttling/tripoding/playing it safe etc, for you and me that might be "lame" but...
Summa summarum, problem is that people are different and play for different things.
And there's nothing we can really do about that.
P.S I don't mean that your ideas or suggestion are bad, or impossible to achieve. I'm just pointing out things that I feel should be considered.
P.S.S I probably lost my train of thought few times there and ended up rambling, if you have any questions/corrections/points to discuss feel free to do so. I won't bite too hard. :P
Last edited by suomynona; May 3, 2013 at 12:31 AM.
Reason: Quote fixing.