Toribash
Original Post
4.2 beta2
https://content.toribash.com/Toribash...eta2-Setup.exe

Features:

New ingame music:
/music status - info about current playlist/track
/music queue - list tracks in queue
/music list username - list custom/username tracks
/music normal|repeat|random - control what track is played next
/music play custom/tori/track1.ogg - play a specific track
/music play tori - play all tracks from custom/tori
/music volume [0-128] - set music volume
/music start|stop|pause|resume|next|prev

Mod maker fixes:
-added copy ability
-camera mode to mod maker
-fixed 0 frame game rule on export
-added player exported mod directory

Bug fixes:
- optimized compatibility for graphics modes
- fixed alpha env obj drawing with ghost basic render
- faster loading of customs (big textures)

[edit]
- music is for your ears only
- even if you upload .wav it is converted to .ogg (I have no plans of supporting .mp3 due to licensing issues)

if the graphics lag please post your specs (Windows version and graphics card)
Last edited by hampa; Oct 6, 2012 at 05:45 AM.
My music doesn't upload to my custom folder.

EDIT: When I try to play the music in browser, it takes me to this link, and just says "404 - Not Found"
meh
. viiiiiiiid
Originally Posted by calendb View Post
My music doesn't upload to my custom folder.

EDIT: When I try to play the music in browser, it takes me to this link, and just says "404 - Not Found"

Same here. I tried my Pendulum song and no results. Btw, this idea is very cool, I could load the old loop to my folder.
| [ToP] | Replays | YouTube Channel
Thanks! Great work hampa!
-----
Originally Posted by Mojo37 View Post
Thanks! Great work hampa!

Oh yeah, im REALLY digging the music!!!!!!!!!!!!
Last edited by Mojo; Oct 7, 2012 at 09:20 AM. Reason: <24 hour edit/bump
hmm...look at the previous posts...all who have trouble seem to be having a nvidia graph card no?
Blargharghag
I have Nvidia GeForce GT 540M and I'm having no lag at all.

Anyways, a bit more stuff about mod maker...

10) It would be hot to be able to connect other objects than objects numbered 1 - 16. (pic)

11) Is there a way to undo?

12) When I'm on ADV tab and I click on an object it takes me to Objects tab. Would be super if it remained on ADV tab

Gotta try out moving objects with mouse next time.
My body textures won't work for some odd reason..
Duck a man down in my flip flops
Originally Posted by Tonakai View Post
10) It would be hot to be able to connect other objects than objects numbered 1 - 16. (pic)

That's for backwards compatibility etc, older versions can't handle objects with higher numbers. So 1 - 16 should be active ones, and anything above cosmetic/static. OFC it wont stop mods braking if it relies on statics, but if you made the main part with the 16 objects & the rest was scenery it'd be backwards compatible with 4.0 or older.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by Hours View Post
One thing I noticed.

The abs are inverted.

They look inverted but acts like before.

Confirming this, along with many ORMOians. It's confusing my brain. :c

Also, reflections (in particular, the floor) don't seem to reflect textures (reflected textured parts are solid black), which makes it rather unappealing. I also experienced an odd slowdown to begin with, but that disappeared after a while.

Other than that, great work as always!
<Blam|Homework> oiubt veubg
deviantart page | also patreon if you feel rich
^What shook said, it's pretty confusing, and I still haven't played with it like that in multiplayer.
oh yeah
Bumpmapping is broken in this beta

[Evil] is recruiting!

<DesiTwist> terty plays tb with the ghost turned off, uke turned off and uses that mouse with the ball in it